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	<id>https://scwiki.hu/index.php?action=history&amp;feed=atom&amp;title=Development_team</id>
	<title>Development team - Revision history</title>
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	<updated>2026-05-01T16:56:23Z</updated>
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		<id>https://scwiki.hu/index.php?title=Development_team&amp;diff=22715&amp;oldid=prev</id>
		<title>imported&gt;Astrism: Concept Artist (Former Member) --&gt; Former Concept Artist</title>
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		<updated>2022-10-31T18:35:30Z</updated>

		<summary type="html">&lt;p&gt;Concept Artist (Former Member) --&amp;gt; Former Concept Artist&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{for|a list of all developers on the wiki|:Category:Developers}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;development team&amp;#039;&amp;#039;&amp;#039; of [[Star Citizen]] consists of hundreds of people, working on making the game a reality in a distributed development process.  From the west coast of the United States to Frankfurt, Germany, highly-skilled, passionate people toil, making breath-taking progress all the time. On top of [[Cloud Imperium Games]]&amp;#039; in-house studios, many contractors and partners have contributed into the project.&lt;br /&gt;
&lt;br /&gt;
As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers.&amp;lt;ref name=&amp;quot;2019fin&amp;quot;&amp;gt;[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-financials-for-2020 Cloud Imperium Financials for 2020]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Studios==&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games, LLC===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Monica (Los Angeles), California, USA}}&lt;br /&gt;
[[File:CIG_LA_team_photo_-_2018-11.jpg|thumb|300px|CIG Los Angeles Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Located in sunny Los Angeles, California, CIG LA is [[CIG|Cloud Imperium&amp;#039;s]] flagship studio. Home to [[Chris Roberts]] and much of the company&amp;#039;s leadership, CIG LA represents a cross-section of the company and includes the [[Ship Pipeline|ship development pipeline]], technical designers, high level engineering, community, marketing and more.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Los-Angeles Los Angeles Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Mark Abent]] - Lead Gameplay Programmer&lt;br /&gt;
*[[Elwin Bachiller]] - Lead Ship Artist&lt;br /&gt;
*[[Sandi Gardiner]] - Vice President of Marketing&lt;br /&gt;
*[[Jared Huckaby]] - Creative Content Lead&lt;br /&gt;
*[[Ben Lesnick]] - Director of Community Engagement and Content Strategy&lt;br /&gt;
*[[Pete Mackay]] - Game Designer&lt;br /&gt;
*[[Chris Roberts]] - Chairman &amp;amp; CEO&lt;br /&gt;
*[[Forrest Stephan]] - CG Supervisor&lt;br /&gt;
*[[Chris Smith]] - Lead Vehicle Artist&lt;br /&gt;
*[[Sean Tracy]] - Technical Director, Content&lt;br /&gt;
*[[Will Weissbaum]] - Senior Writer&lt;br /&gt;
*[[Eric Kieron Davis]] - Studio Director LA / Production Lead U.S.&lt;br /&gt;
*[[Josh Herman]] - Character Art Director&lt;br /&gt;
*[[Kirk Tome]] - Lead Systems Designer&lt;br /&gt;
*[[Elwin Bachiller]] - Lead Ship Artist&lt;br /&gt;
*[[Dave Haddock]] - Narrative Director&lt;br /&gt;
*[[Steve Bender]] - Animation Director&lt;br /&gt;
*[[Steven Hosmer]] - Senior Systems Designer&lt;br /&gt;
*[[John Pritchett]] - Senior Physics Programmer&lt;br /&gt;
*[[Justin Wentz]] - Concept Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Texas, LLC===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Austin, Texas, USA}}&lt;br /&gt;
[[File:CIG_Austin_TX_team_photo_-_2018-11.jpg|thumb|300px|CIG Austin Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
The team at Cloud Imperium Games Texas&amp;#039; Austin studio (Bee Cave, Texas) is responsible for making the [[Star Citizen]] [[persistent universe]] a reality! From character artists to engineers, CIG ATX is a creative hotspot tasked with making an entirely new kind of game. The crack [[DevOps]] team is also located in Austin, keeping servers running and building out the infrastructure that will be needed to make Star Citizen sing.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Austin Austin Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, CIG Austin has a total of 71 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot;&amp;gt;[https://www.dualshockers.com/star-citizen-squadron-42-staff-475-employees/ Star Citizen and Squadron 42 Staff Grows to 475 Employees Working on the Game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Tony Zurovec]] - Director of Persistent Universe&lt;br /&gt;
*[[Rob Reininger]] - Lead Technical Designer&lt;br /&gt;
*[[Elijah McNeal]] - Former Concept Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Wilmslow (Manchester), Cheshire, UK}}&lt;br /&gt;
[[File:CIG_Wilmslow_UK_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Wilmslow Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. The heart of Manchester, England is also the heart of Star Citizen&amp;#039;s [[Squadron 42]] single player game. This fully-equipped development team is responsible for creating a unique cinematic experience in the Star Citizen world. A AAA game in itself, Squadron 42 is using groundbreaking cinematic techniques and best-in-the-industry game design to craft a narrative you won&amp;#039;t want to put down.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Manchester Manchester Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Manchester has a total of 234 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Erin Roberts]] - Studio Director &amp;amp; Global Head of Production&lt;br /&gt;
*[[Todd Papy]] - Star Citizen Live Director&lt;br /&gt;
*[[Paul Jones]] - Art Director&lt;br /&gt;
*[[Zane Bien]] - Global UI Creative Director&lt;br /&gt;
*[[Joe Neville]] - Senior Vehicle Artist&lt;br /&gt;
*[[Corentin Billemont]] - Systems Designer&lt;br /&gt;
*[[Derek Senior]] - Programming Director&lt;br /&gt;
*[[Nick Elms]] - Creative Director&lt;br /&gt;
*[[Nathan Dearsley]] - Squadron 42 Art Director&lt;br /&gt;
*[[Phil Meller]] - Lead Designer&lt;br /&gt;
*[[Lee Banyard]] - Audio Director&lt;br /&gt;
*[[Mike Snowden]] - VFX Director&lt;br /&gt;
*[[Alistair Brown]] - Director of Graphics Engineering&lt;br /&gt;
*[[John Crewe]] - Lead Technical Designer&lt;br /&gt;
*[[Zoe Collier]] - Associate Producer&lt;br /&gt;
*[[Ben Parr]] - Associate Producer&lt;br /&gt;
*[[Simon Vickers]] - Lead Level Designer&lt;br /&gt;
*[[Jens Lind]] - Lead FPS Programmer&lt;br /&gt;
*[[Steve Turberfield]] - Senior Systems Designer&lt;br /&gt;
*[[Clive Johnson]] - Lead Network Programmer&lt;br /&gt;
*[[Robert Johnson]] - Lead Gameplay Programmer&lt;br /&gt;
*[[Ricky Jutley]] - Senior Producer&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Frankfurt, Hesse, Germany}}&lt;br /&gt;
[[File:CIG_Frankfurt_team_photo_-_2018-11.jpg|thumb|300px|Foundry 42 Frankfurt Team Photo 2018]]&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. Frankfurt, Germany is home to Cloud Imperium&amp;#039;s latest internal development studio. Staffed with top [https://www.cryengine.com/ CryEngine] development experts, Foundry 42 Germany is responsible for developing the pioneering backend technologies that will allow Star Citizen&amp;#039;s persistent universe to shine!&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/teams/Frankfurt Frankfurt Office on Cloud Imperium Games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Frankfurt has a total of 80 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Brian Chambers]] - Development Director&lt;br /&gt;
*[[Chris Campbell]] - Lead Lighting Artist&lt;br /&gt;
*[[Francesco Roccucci]] - Lead AI Programmer&lt;br /&gt;
*[[Hannes Appell]] - Director of Cinematics&lt;br /&gt;
*[[Christopher Bolte]] - Principle Engine Programmer&lt;br /&gt;
*[[Tobias Wanke]] - Lead Weapons Artist&lt;br /&gt;
&lt;br /&gt;
===Cloud Imperium Games Ltd.===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Derby, UK}}&lt;br /&gt;
&lt;br /&gt;
Formerly known as Foundry 42, Ltd. An official satellite studio of Foundry 42 Manchester, the Derby office is a small team looking after all aspects of the facial pipeline. From taking delivery of the Face Rigs from 3Lateral, implementing them in-game, taking all the face animation from Cubic Motion and also creating all the Facial animation for the PU that Cubic aren&amp;#039;t doing.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/starcitizen/comments/43l1pr/so_whats_happening_with_this_new_foundry_42/ Development comments on Foundry 42 Derby]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of 2018-02-16, F42 Derby has a total of 15 staff working on Star Citizen.&amp;lt;ref name=&amp;quot;ds1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Partners==&lt;br /&gt;
&lt;br /&gt;
===Turbulent===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Quebec, Canada}}&lt;br /&gt;
&lt;br /&gt;
Turbulent works with Cloud Imperium Games to develop web platforms such as [[Spectrum (module)|Spectrum]], the [[Starmap]], [[Issue Council]], the website and the launcher.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=rr3Zo1Zu4Gc &amp;lt;nowiki&amp;gt;[Replay] Un développeur Star Citizen sur la chaîne&amp;lt;/nowiki&amp;gt; ! #1] Interview in French with a Turbulent technical artist&amp;lt;/ref&amp;gt; They have been with CIG since 2012.&amp;lt;ref&amp;gt;[http://www.turbulent.ca/en/case-studies/28-Star-Citizen Turbulent - Case Studies: Star Citizen]&amp;lt;/ref&amp;gt; In 2019-12-03, CIG went through a mutual investment with Turbulent. Cloud Imperium UK Ltd. purchased 22,250 shares of Turbulent (25%) directly from their co-founders [[Marc Beaudet]] and [[Benoit Beausejour]], and acquired two seats on the Turbulent board. Meanwhile, Turbulent founders Marc Beaudet and Benoit Beauséjourv each acquired 1,170 shares (2,340 combined) in Cloud Imperium UK Ltd.&amp;lt;ref&amp;gt;[https://cloudimperiumgames.com/blog/corporate/cloud-imperium-and-turbulent-extend-their-long-running-partnership-through-mutual-investment Cloud Imperium &amp;amp; Turbulent Extend Their Long-Running Partnership Through Mutual Investment]&amp;lt;/ref&amp;gt; In 2020-11-24, Turbulent announced that the company will open a Montreal game studio focusing on building star systems for &amp;#039;&amp;#039;Star Citizen&amp;#039;&amp;#039;. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans [[Guillaume Voghel]] (Producer), [[Pierre-Luc Boulais]] (Art Director), and [[Louis Rousseau]] (Lead Game Designer).&amp;lt;ref name=&amp;quot;turbulentnewstudiopr&amp;quot;&amp;gt;[https://www.gamespress.com/TURBULENT-CREATES-NEW-GAME-DEVELOPMENT-STUDIO-IN-MONTREAL-TO-MAKE-WORL Turbulent creates new game development studio in montreal to make worlds for Star Citizen ​​​​​​]&amp;lt;/ref&amp;gt; As of 2020-04-05, Turbulent had 42 people and growing working on Star Citizen.&amp;lt;ref&amp;gt;[https://twitter.com/SandiRoberts42/status/1509132038309355524 How many staff work at the Montreal Studio?] Sandi Roberts Twitter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://turbulent.ca/ Turbulent Homepage]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable members&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*[[Benoît Beauséjour]] - CTO and Co-Founder&lt;br /&gt;
&lt;br /&gt;
===3Lateral===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Novi Sad, Serbia}}&lt;br /&gt;
3Lateral works with Cloud Imperium Games on character faces in Star Citizen.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/15704-Monthly-Studio-Report|text=Monthly Studio Report: January 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.3lateral.com/ 3Lateral Homepage]&lt;br /&gt;
&lt;br /&gt;
===Amazon===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Seattle, Washington, USA}}&lt;br /&gt;
Amazon works with Cloud Imperium Games on the development of Amazon Lumberyard since 2015, which is what [[Star Engine]] based on. Amazon also provides game servers for Star Citizen on a cloud-based service called Amazon Web Services (AWS).&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/press/15660-Star-Citizen-And-Squadron-42-Utilize-Amazon-Lumberyard-Game-Engine|text=Star Citizen and Squadron 42 Utilize Amazon Lumberyard Game Engine}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://aws.amazon.com/lumberyard/ Amazon Lumberyard Homepage]&lt;br /&gt;
&lt;br /&gt;
===Faceware Technologies===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Los Angeles, California, USA}}&lt;br /&gt;
Faceware Technologies works with Cloud Imperium Games to develop the [[Face Over Internet Protocol]] (FOIP) feature that was built with Faceware&amp;#039;s  LiveSDK. A facial motion sensor specifically for Star Citizen is also in the work. However, since late 2018 no mention of the product has been made by either CIG or Faceware. &amp;lt;ref&amp;gt;[http://facewaretech.com/cloud-imperium-games-and-faceware-bring-real-time-character-to-character-chat-to-star-citizen/ Cloud Imperium Games and Faceware Bring Real-Time Character-to-Character Chat to Star Citizen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/16085-Faceware-Technologies-Announcement|text=Faceware Technologies Announcement}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://facewaretech.com/ Faceware Technologies Homepage]&lt;br /&gt;
&lt;br /&gt;
===Firesprite===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Liverpool, UK}}&lt;br /&gt;
[[Firesprite]] is contracted to Cloud Imperium Games in 2017-01-11.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/starcitizen/comments/ggukqg/get_to_know_firesprite_a_new_cig_contractor Get to know Firesprite, a new CIG contractor.] on Reddit&amp;lt;/ref&amp;gt; On 2021-03-18, CIG and Firesprite publicly announced the collaboration on the PvP combined-arms multiplayer mode, &amp;#039;&amp;#039;“[[Theaters of War]]”&amp;#039;&amp;#039;, which has began in early 2019.&amp;lt;ref&amp;gt;[https://www.firesprite.com/news/2021/03/cloud-imperium-games-and-firesprite-unveil-development-partnership-for-star-citizen-multiplayer-mode/ UK-based Developer’s Key Role in Development of Star Citizen Combined Arms Multiplayer Mode Confirmed Ahead of Community Playtest]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.firesprite.com/ Firesprite Homepage]&lt;br /&gt;
&lt;br /&gt;
===Intel===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Clara, California, USA}}&lt;br /&gt;
Intel works with Cloud Imperium Games to promote the Optane series SSD for desktop users and workstations. They also sponsored hardware to CIG and also their conventions.&amp;lt;ref&amp;gt;[https://newsroom.intel.com/news/blazing-fast-gaming-intels-first-client-optane-ssd/ Blazing-Fast Gaming with Intel&amp;#039;s First Client Optane SSD]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.intel.com Intel Homepage]&lt;br /&gt;
&lt;br /&gt;
===Perforce===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Minneapolis, Minnesota, USA}}&lt;br /&gt;
Cloud Imperium Games utilize Perforce Helix to support its DevOps.&amp;lt;ref&amp;gt;[https://www.perforce.com/case-studies/vcs/cloud-imperium-games Case Study: Cloud Imperium Games on Perforce]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.perforce.com Perforce Homepage]&lt;br /&gt;
&lt;br /&gt;
===Tobii===&lt;br /&gt;
Introduce official head and eye tracking support for the Tobii Eye Trackers.&amp;lt;ref name=&amp;quot;tobii&amp;quot;&amp;gt;{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/17908-Tobii-Eye-Tracker-5|text=Tobii Eye Tracker 5|accessdate=2020-12-22}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.tobii.com/ Tobbi Homepage]&lt;br /&gt;
&lt;br /&gt;
=== Gamerizon ===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Canada}}&lt;br /&gt;
Gamerizon developed the interactive 3D part of the front-end javascript client for the Starmap.&amp;lt;ref&amp;gt;[http://www.gamerizon.com/starmap.html Gamerizon worked with Turbulent and Cloud Imperium to produce the Web Starmap for Star Citizen. Our contribution was the development of the interactive 3D part of the front-end javascript client.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of July 2022 they are helping build [[Quantum (game system)|Quantum]].&amp;lt;ref&amp;gt;[https://youtu.be/pgNjcYRqLgY?t=1107 Star Citizen Live: All About 3.17.2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamerizon.com/ Gamerizon Homepage]&lt;br /&gt;
&lt;br /&gt;
===Other Partners===&lt;br /&gt;
*[[David Ladyman]] - Editor @ Incan Monkey God Studios (responsible for publications such as [[Jump Point (magazine)|Jump Point]])&lt;br /&gt;
*[[Geoff Zanelli]] - Composer for Squadron 42&lt;br /&gt;
*[[Jan Urschel]] - Freelance Concept Artist @ Hendrix Design&lt;br /&gt;
*[[Pedro Macedo Camacho]] - Lead Composer for Star Citizen&lt;br /&gt;
&lt;br /&gt;
==Past Partners==&lt;br /&gt;
&lt;br /&gt;
===Advanced Micro Devices===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Santa Clara, California, USA}}&lt;br /&gt;
AMD partnered with CIG to promote their Radeon™ R9 or R7 Series graphics cards with [[Mustang Omega]], as a part of the AMD Never Settle Space Edition promotion.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140906144352/http://sites.amd.com/us/promo/never-settle/Pages/never-settle.aspx AMD Never Settle Space Edition promotion], &amp;#039;&amp;#039;Archived 2014-09-06&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.amd.com/en Advanced Micro Devices Homepage]&lt;br /&gt;
&lt;br /&gt;
===Airship Images===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Blackpool, Lancashire, UK}}&lt;br /&gt;
Airship Images is specialized in character arts and worked on characters, hairstyles and R&amp;amp;D tasks for CIG in the years 2016/2017.&amp;lt;ref&amp;gt;[http://airship-images.com/]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://airship-images.com Airship Images Homepage]&lt;br /&gt;
&lt;br /&gt;
===Atomahawk Design===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Gateshead, Tyne and Wear, UK}}&lt;br /&gt;
Atomahawk design did concept art for Foundry42.&amp;lt;ref&amp;gt;[https://atomhawk.artstation.com/projects/2mkqx Star Citizen Portfolio]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://atomhawk.com/ Atomhawk Design Homepage]&lt;br /&gt;
&lt;br /&gt;
===Behaviour Interactive===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Montreal, Quebec, Canada}}&lt;br /&gt;
Behaviour Interactive (BHVR) is responsible for art production for Star Citizen since 2012-12-12.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20180124031744/http://www.bhvr.com/portfolio-item/star-citizen/ BHVR Portfolio - Star Citizen]. Archived 2018-01-24&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20150519141915/http://www.bhvr.com/behaviour-interactive-teams-with-cloud-imperium-to-help-create-new-space-sim-game-with-legendary-designer-chris-roberts/ Behaviour Interactive teams with Cloud Imperium to help create new space sim game with legendary designer Chris Roberts]. Archived 2015-05-19&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.bhvr.com/ Behaviour Interactive Homepage]&lt;br /&gt;
&lt;br /&gt;
===CGBot===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Monterrey, Nuevo Leon, Mexico}}&lt;br /&gt;
CGBot was responsible for the early concept arts and assets production for Star Citizen and Squadron 42.&amp;lt;ref&amp;gt;[http://cgbot.com/portfolio/star-citizen-3/ CGBot Portfolio - Star Citizen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://cgbot.com/ CGBot Homepage]&lt;br /&gt;
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===Confetti SpecialFX===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Encinitas, California, USA}}&lt;br /&gt;
Confetti SpecialFX are a thinktank for advanced graphics technology that worked on a capital ship damage system and nebula effects for Star Citizen between the end of 2013 and end of 2014.&amp;lt;ref&amp;gt;[http://www.confettispecialfx.com/confettis-work-on-star-citizen/ Confetti SpecialFX Star Citizen work]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://theforge.dev/ Confetti SpecialFX Homepage]&lt;br /&gt;
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===Crytek===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Frankfurt, Hesse, Germany}}&lt;br /&gt;
Crytek was the game engine developer of CryEngine, the base game engine for [[Star Engine]] before the switch to Amazon Lumberyard in 2016.{{RSIForumDiscussion|ref=yes|discnum=364217|text=Clarification by Chris Roberts on the switch to Lumberyard}}In 2017-12, Crytek filed a lawsuit against CIG on breach of the game license agreement (GLA). As of 2018-01, both parties are still engaged in the lawsuit.&amp;lt;ref&amp;gt;[https://www.pacermonitor.com/public/case/23222744/Crytek_GmbH_v_Cloud_Imperium_Games_Corp_et_al Crytek CIG lawsuit documents]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.crytek.com/ Crytek Homepage]&lt;br /&gt;
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===IllFonic===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Denver, Colorado, USA}}&lt;br /&gt;
IllFonic was responsible for the initial [[FPS module]] and the FPS components of the game.&amp;lt;ref&amp;gt;[https://www.illfonic.com/star-citizen IllFonic Portfolio - Star Citizen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.illfonic.com/ IIIFonic Homepage]&lt;br /&gt;
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===Massive Black===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: San Francisco, California, USA}}&lt;br /&gt;
Massive Black did concept art and ship design for Star Citizen, including the design for the 300i in 2013.&amp;lt;ref&amp;gt;[https://massiveblack.com/portfolio/kemp-remillard/ Star Citizen among other portfolio work]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://massiveblack.com/ Massive Black Homepage]&lt;br /&gt;
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===Moon Collider===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Edinburgh, Scotland, UK}}&lt;br /&gt;
Moon Collider was responsible for the Kythera AI development prior to the development of [[Subsumption]]. CIG started working with Moon Collider in Spring 2013.&amp;lt;ref&amp;gt;[http://kythera.ai/case-studies/star-citizen Moon Collider Case Studies - Star Citizen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.kythera.ai/ Moon Collider Homepage]&lt;br /&gt;
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===Rmory===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Memmingen, Bavaria, Germany}}&lt;br /&gt;
Rmory was responsible for early weapon concept arts for Star Citizen and Squadron 42.&amp;lt;ref&amp;gt;[http://www.rmory.net/portfolio/star-citizen/ Rmory Portfolio - Star Citizen]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot;&amp;gt;{{Cite RSI|url=comm-link/transmission/14054-Monthly-Report-July-2014|text=Monthly Report: July 2014}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.rmory.net/ Rmory Homepage]&lt;br /&gt;
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===Streamline Studios===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Kuala Lumpur, Malaysia}}&lt;br /&gt;
Streamline Studios worked on SQ42 art assets, such as the Vanduul ship models in 2014 and 2015, a number of their assets were leaked to the public in 2015 as part of the &amp;quot;Lando Leak&amp;quot;.&amp;lt;ref&amp;gt;[https://www.facebook.com/StreamlineStudios/posts/941947849184893 Streamline Studios post about the Vanduul Void Bomber]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.streamline-studios.com/ Streamline Studios Homepage]&lt;br /&gt;
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===The Imaginarium===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Ealing, London, UK}}&lt;br /&gt;
The Imaginarium was responsible for the motion capture mainly for Squadron 42, but also for the Persistent Universe.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/engineering/14519-Inside-CIG-The-Imaginarium|text=Inside CIG: Imaginarium|trx=inside-cig-imaginarium}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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*[https://www.imaginariumstudios.co.uk/ The Imaginarium Homepage]&lt;br /&gt;
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===Wyrmbyte===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Louisville, Kentucky, USA}}&lt;br /&gt;
Wyrmbyte was responsible for early network engineering for the [[Persistent Universe]] in 2014.&amp;lt;ref&amp;gt;{{Cite RSI|url=comm-link/transmission/14690-April-Monthly-Report|text=Monthly Studio Report: April 2015}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.wyrmbyte.com/ Wyrmbyte Homepage]&lt;br /&gt;
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===Virtuos===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Shanghai, China}}&lt;br /&gt;
Virtuos was responsible for the early ship and prop assets in 2014.&amp;lt;ref name=&amp;quot;ReferenceA&amp;quot; /&amp;gt;&lt;br /&gt;
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*[https://www.virtuosgames.com/en Virtuos Homepage]&lt;br /&gt;
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===voidALPHA===&lt;br /&gt;
{{Note|&amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039;: Emeryville, California, USA}}&lt;br /&gt;
voidALPHA was responsible for environment art till the end of 2015.&amp;lt;ref&amp;gt;[https://www.twitter.com/voidALPHA/status/555520460679831553?cn=cmVwbHk%3D voidALPHA&amp;#039;s tweet on departure of SC]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://www.voidalpha.com/ voidALPHA Homepage]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Astrism</name></author>
	</entry>
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