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	<id>https://scwiki.hu/index.php?action=history&amp;feed=atom&amp;title=Update%3AStar_Citizen_Alpha_1.1.2</id>
	<title>Update:Star Citizen Alpha 1.1.2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://scwiki.hu/index.php?action=history&amp;feed=atom&amp;title=Update%3AStar_Citizen_Alpha_1.1.2"/>
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	<updated>2026-05-01T17:11:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://scwiki.hu/index.php?title=Update:Star_Citizen_Alpha_1.1.2&amp;diff=175762&amp;oldid=prev</id>
		<title>PabloEscobar: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://scwiki.hu/index.php?title=Update:Star_Citizen_Alpha_1.1.2&amp;diff=175762&amp;oldid=prev"/>
		<updated>2023-12-07T17:16:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 7 December 2023&lt;/td&gt;
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		<author><name>PabloEscobar</name></author>
	</entry>
	<entry>
		<id>https://scwiki.hu/index.php?title=Update:Star_Citizen_Alpha_1.1.2&amp;diff=175761&amp;oldid=prev</id>
		<title>starcitizen.tools&gt;Alistar Bot: /* Environment */Typo fixing, typos fixed: hanger → hangar</title>
		<link rel="alternate" type="text/html" href="https://scwiki.hu/index.php?title=Update:Star_Citizen_Alpha_1.1.2&amp;diff=175761&amp;oldid=prev"/>
		<updated>2022-10-19T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Environment: &lt;/span&gt;&lt;a href=&quot;/index.php?title=SC:AWB/T&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;SC:AWB/T (page does not exist)&quot;&gt;Typo fixing&lt;/a&gt;, typos fixed: hanger → hangar&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData|version=1.1.2|publishdate=2015-05-07|Prev=Star Citizen Alpha 1.1.1|Next=Star Citizen Alpha 1.1.3}}&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Added a flight tutorial to the game&lt;br /&gt;
* Added a conversation system that allows [[Non-player Character|NPC]]&amp;lt;nowiki/&amp;gt;s to detect a character&amp;#039;s location and initiate dialogue&lt;br /&gt;
* Added backend functionality for game events to disable and enable specific [[Ships|ship]] controls and ship systems&lt;br /&gt;
* Added an in-[[Hangar Module|hangar]] flight system for usage in the tutorial&lt;br /&gt;
* Multiplayer Free Flight public lobby party limit increased to 8&lt;br /&gt;
* Added reminder hints to assist players that get stuck in the tutorial&lt;br /&gt;
* Added [[mission]] objectives to Chapter 6 of the tutorial&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* Added animation to the thruster irises on the [[:Category:Cutlass series|Cutlass]]&lt;br /&gt;
* Added audio for getting into the cockpit of the [[Redeemer]]&lt;br /&gt;
* Added dust effects for when thrusters are being used inside of the hangar&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Added screen effects for tutorial Hint Nodes&lt;br /&gt;
* Added icons and images for the tutorial hints&lt;br /&gt;
* Added images for tutorial mode select&lt;br /&gt;
* Added visual shader in holotable to identify what items were purchased through [[Rental Equipment Credits|REC]]&lt;br /&gt;
* Implemented UI messages explaining reasons a player may have been kicked back to the hangar&lt;br /&gt;
* Upon [[death]], a notification will appear stating who killed you and with what [[Weapons|weapon]]&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
----&lt;br /&gt;
* Added open and close animations and audio for the Asteroid hangar doors in the tutorial&lt;br /&gt;
* Added animating time-out meter in Capture the Core&lt;br /&gt;
* Added new hangar flair [[Takuetsu Khartu-Al|Khartu-Al miniature]]&lt;br /&gt;
&lt;br /&gt;
== Balance/Tweaks ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Capped party size to 4 players for public games aside from [[Murray Cup]] Racing&lt;br /&gt;
* Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck&lt;br /&gt;
* Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds&lt;br /&gt;
* Increased REC payout for all game modes except racing&lt;br /&gt;
* Changed button to close hints in the tutorial to &amp;#039;Spacebar&amp;#039; on the keyboard and to the &amp;#039;Back&amp;#039; button on the game pad&lt;br /&gt;
* Scaled ship strafe speed while near landing platforms&lt;br /&gt;
* Updated multiple dialogue lines in the tutorial&lt;br /&gt;
* Improved tutorial logic for detecting which controller type a player is using&lt;br /&gt;
* Increased flare count to 50 in the tutorial&lt;br /&gt;
* Improved tutorial loading times&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* Toned down Field of View, Speed, and Turning Speed of [[Tempest II|Tempest missiles]]&lt;br /&gt;
* Chaff is now more effective against Tempest and [[Stalker V|Stalker missiles]]&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Tweaked lobby UI screen transparency, making the hangar less visible through the UI&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed [[:Category:Radars|radar]] / landing system not working when a copilot enters the ship before a pilot&lt;br /&gt;
* Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod&lt;br /&gt;
* Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen&lt;br /&gt;
* Fixed an issue reported during the Public Stress Test&amp;#039;s where some members would get an &amp;quot;ERROR – Disconnection (Code 17) Unlocalized Error&amp;quot; at the end of a match&lt;br /&gt;
* Fixed an animation issue when the player is sprinting&lt;br /&gt;
* Fixed an issue where players could enter each other&amp;#039;s ship while in flight&lt;br /&gt;
* Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad&lt;br /&gt;
* Fixed an issue when respawning, the ship had a chance to turn either left or right&lt;br /&gt;
* Fixed an issue where players could not respawn if another player had left the gamemode ([[Public Test Universe|PTU]])&lt;br /&gt;
* In the tutorial, player [[missiles]] now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)&lt;br /&gt;
* Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot&lt;br /&gt;
* Fixed crash that occurred when backing out from a server to the hangar&lt;br /&gt;
* Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)&lt;br /&gt;
* Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)&lt;br /&gt;
* Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)&lt;br /&gt;
* Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again&lt;br /&gt;
* Fixed long load time caused by the conversation system in the tutorial (PTU)&lt;br /&gt;
* Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)&lt;br /&gt;
* Fixed several instances where the tutorial could be progressed out of order (PTU)&lt;br /&gt;
* Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)&lt;br /&gt;
* Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)&lt;br /&gt;
* Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)&lt;br /&gt;
* Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)&lt;br /&gt;
* Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)&lt;br /&gt;
* Fix for the pilot occasionally loading into [[Arena Commander]] game modes with UI, but no helmet (PTU)&lt;br /&gt;
* Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)&lt;br /&gt;
* Fixed ship strafe speed not scaling when strafing upward during initial takeoff&lt;br /&gt;
* Fixed a pathing issue that was causing missiles to skip when following their target&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed &amp;#039;launched complete&amp;#039; dialogue issue with the [[:Category:300 series|300 series]]&lt;br /&gt;
* Fix for the [[300i]]&amp;#039;s ladder causing the ship to wobble once landed&lt;br /&gt;
* Fixed an issue where the 300i did not have boost VFX for its main thrusters&lt;br /&gt;
* Fixed an issue where the [[315p]]&amp;#039;s main thruster effect was slightly off center&lt;br /&gt;
* Fixed missing power throttle art in [[:Category:Aurora series|Aurora]]&amp;#039;s power management ship HUD&lt;br /&gt;
* Fixed the issue where the [[Aurora LN]] lost its wing hardpoints&lt;br /&gt;
* Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)&lt;br /&gt;
* Fixed an issue where shooting the [[Gladiator]] with the pistol caused the hull skin to transition to its fully damaged state (PTU)&lt;br /&gt;
* Fixed the ability to equip [[Scorpion GT-215 Gatling|Scorpions]] on the [[Gladius]] wing hardpoints&lt;br /&gt;
* Fixed height of [[F7C-M Super Hornet|Super Hornet F7C-M]]&amp;#039;s starboard side landing gear to be flush with front landing gear&lt;br /&gt;
* Fixed an issue where the [[M50]] was sometimes too drifty (PTU)&lt;br /&gt;
* Fixed the M50&amp;#039;s starboard wheel from briefly detaching itself from its strut when being deployed during landing&lt;br /&gt;
* Fixed an issue where the M50&amp;#039;s ship exterior appeared faded/washed out in the hangar (PTU)&lt;br /&gt;
* Fixed an animation issue where the player would often clip through the ship when exiting a Mustang&lt;br /&gt;
* Fixed a collision issue preventing the player character from entering the [[:Category:Cutlass series|Cutlass]] from the rear&lt;br /&gt;
* Fixed an issue where the player would be sunken into the pilot seat of the [[Freelancer MAX|Freelancer Max]]&lt;br /&gt;
* Fixed missing collision from the Redeemer&amp;#039;s turret seat&lt;br /&gt;
* Fixed incorrectly positioned decals on the landing gear of the [[Retaliator Bomber|Retaliator]]&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed missing muzzle flash from [[9-Series Longsword Cannon|9-series Longsword]]&lt;br /&gt;
* Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)&lt;br /&gt;
* Fix for not being able to cancel a lobby match search&lt;br /&gt;
* Fixed an issue where loading back into a lobby would reset the ship selection to its default&lt;br /&gt;
* Fixed &amp;#039;Launched Missile&amp;#039; hint continuously appearing (PTU)&lt;br /&gt;
* Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)&lt;br /&gt;
* Fixed an issue where all contacts would appear as online (PTU)&lt;br /&gt;
* Fixed multiple text typos in all chapters of the tutorial (PTU)&lt;br /&gt;
* Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)&lt;br /&gt;
* Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)&lt;br /&gt;
* Fix for multiple HUD elements being duplicated in Arena Commander (PTU)&lt;br /&gt;
* Fix for error messages for getting kicked back to hangar not being intuitive (PTU)&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed an issue that was causing small asteroids to have metallic audio when shot&lt;br /&gt;
* Fixed an issue where both rings in Capture the Core appeared blue&lt;br /&gt;
* Fixed an issue where tutorial hangar was present in Dying Star Multiplayer Free Flight&lt;br /&gt;
* Fixed an issue with missing collision on space debris in Broken Moon&lt;br /&gt;
* Fixed Murray Cup poster not appearing in Asteroid hangar&lt;br /&gt;
* Left and right side bay rock walls are missing in Asteroid hangar (PTU)&lt;br /&gt;
* Fixed missing collision on the second floor ledge in [[Revel &amp;amp; York]] (PTU)&lt;br /&gt;
* Fixed graphical issues with catwalks in the Self Land hangar&lt;br /&gt;
* Fix for calendar flair screen being completely transparent (PTU)&lt;br /&gt;
* Updated blue transparency of ship holograms in the holotable (PTU)&lt;br /&gt;
* Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship&lt;br /&gt;
* Weapon trail trajectories are inconsistent for targets that aren&amp;#039;t being looked at resulting in game divergence&lt;br /&gt;
* Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped&lt;br /&gt;
* Entering or exiting a ship will cause other clients to see the character T-pose&lt;br /&gt;
* Characters rolling while prone are not seen by other clients&lt;br /&gt;
* Characters will sometimes fail to animate correctly when exiting the pilot seat after landing&lt;br /&gt;
* Character will occasionally spawn in as a pair of eyes&lt;br /&gt;
* Client crash may occur when pressing &amp;#039;x&amp;#039; to respawn after the pilot is killed by flying into an asteroid&lt;br /&gt;
* Interacting with various elements of a lobby has a chance of causing a client crash for invited players&lt;br /&gt;
* Unable to exit the cockpit if one of a ship&amp;#039;s landing gear is missing&lt;br /&gt;
* Inverted controls do not work in default turret camera view&lt;br /&gt;
* Character will sometimes not have a head when viewed by other clients&lt;br /&gt;
* If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams&lt;br /&gt;
* In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line&lt;br /&gt;
* In the tutorial, the player can get stuck inside Gilly&amp;#039;s cockpit by sitting in the cockpit whilst Gilly is climbing in&lt;br /&gt;
* Tutorial hints will sometimes show tips for the wrong controller type&lt;br /&gt;
* The character&amp;#039;s hands will be broken when driving the buggy&lt;br /&gt;
* Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing&lt;br /&gt;
* Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them&lt;br /&gt;
* The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped&lt;br /&gt;
* Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad&lt;br /&gt;
* Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source&lt;br /&gt;
* Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU &amp;amp; GPU&lt;br /&gt;
* Client crash occurs when exiting the client&lt;br /&gt;
* When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards&lt;br /&gt;
* There is sometimes a second or two pause when a ship is destroyed and/or respawns&lt;br /&gt;
* Ships will sometimes begin to teleport after a spawn pause&lt;br /&gt;
* The pilot&amp;#039;s helmet will constantly shake in the tutorial&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* All ships aside from the Hornet are missing ship trails when carrying a Core&lt;br /&gt;
* Occasionally when exiting a ship, the ship will lose its collision.&lt;br /&gt;
* Weapons impacting shields are playing incorrect impact audio&lt;br /&gt;
* 300i, [[:Category:Avenger series|Avenger]], and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flight&lt;br /&gt;
* HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass&lt;br /&gt;
* 300 variants (except the [[350r]]) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines&lt;br /&gt;
* Aurora intakes aren&amp;#039;t displaying paint&lt;br /&gt;
* Equipping Longswords on an Aurora&amp;#039;s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons&lt;br /&gt;
* Avenger has some doors that cannot be opened in Multiplayer&lt;br /&gt;
* Avenger pilot seat is missing its texture&lt;br /&gt;
* Avenger nose jerks downward after releasing Strafe Up while boosting&lt;br /&gt;
* Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this&lt;br /&gt;
* Gladius damage states are detaching clean sections of the ship rather than showing damaged innards&lt;br /&gt;
* When entering the Gladius from a landing zone the user will hear &amp;quot;Landing request approved / complete&amp;quot;&lt;br /&gt;
* All Hornets are missing a pipe on the main thruster&lt;br /&gt;
* All Hornets&amp;#039; engine audio (boost and non-boost) is very low&lt;br /&gt;
* The [[F7C-S Hornet Ghost|Hornet Ghost]] and Hornet Tracker&amp;#039;s top hardpoint turret is missing in the holotable&lt;br /&gt;
* Character will sometimes spawn in standing in a [[:Category:Mustang series|Mustang]] variant&amp;#039;s cockpit&lt;br /&gt;
* If the large engines on the Cutlass are removed on the holotable, they cannot be reattached&lt;br /&gt;
* Cutlass isn&amp;#039;t attaching its Trireme thrusters for its default loadout&lt;br /&gt;
* Cutlass Trireme thrusters are not able to be attached in the holotable&lt;br /&gt;
* Cockpit of Cutlass accelerates at very high speed when separated from cargo bay&lt;br /&gt;
* Character is sunk into the seat when sitting in the Cutlass Blue and Red&lt;br /&gt;
* Cutlass Blue&amp;#039;s top turret is missing&lt;br /&gt;
* Killing a Cutlass will sometimes not award kill credit on the scoreboard&lt;br /&gt;
* Freelancer loading ramp has no collision&lt;br /&gt;
* Freelancer main thrusters are missing&lt;br /&gt;
* Character can get stuck inside a Freelancer&amp;#039;s hull above its right landing gear&lt;br /&gt;
* Multiple objects in the Retaliator are missing use prompts&lt;br /&gt;
* Retaliator maneuvering thrusters are not in landing mode when in the hangar&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions&lt;br /&gt;
* Rattler Cluster missile second stage rockets will all use the same trajectory&lt;br /&gt;
* Missiles aren&amp;#039;t inheriting velocity from the ship that launches them&lt;br /&gt;
* Thrusters cannot be deactivated in power management&lt;br /&gt;
* [[Seal Corporation]] [[shield generators]] will not be visible when equipped to Hornets&lt;br /&gt;
* Missiles cannot be seen by the player that fired them when moving at a high speed&lt;br /&gt;
* Missiles visually lag behind where they are located until they detonate&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)&lt;br /&gt;
* Shield hardpoint in the holotable is too small for Mustangs and 300 series&lt;br /&gt;
* Missiles have a small portion of the ship targeting UI on them after being launched&lt;br /&gt;
* Paint objects in the holotable are placeholders&lt;br /&gt;
* Holding tab while ship&amp;#039;s HUD initializes causes the HUD&amp;#039;s score screen to default &amp;#039;On&amp;#039;&lt;br /&gt;
* Multiple HUD elements are duplicated in Arena Commander&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
----&lt;br /&gt;
* [[Thorshu Grey]] space crab does not have animations&lt;br /&gt;
* Red Elevator lights are active when elevator is not in use in the Self Land hangar&lt;br /&gt;
* Butts are popping in and out during race modes&lt;br /&gt;
* There are several locations in the hangars where the character could fall out of the game world&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{Link RSI|url=comm-link//14701-Star-Citizen-Patch-V112|text=Star Citizen Patch v1.1.2}}&lt;/div&gt;</summary>
		<author><name>starcitizen.tools&gt;Alistar Bot</name></author>
	</entry>
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