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	<id>https://scwiki.hu/index.php?action=history&amp;feed=atom&amp;title=Update%3AStar_Citizen_Patch_v1.1.0</id>
	<title>Update:Star Citizen Patch v1.1.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://scwiki.hu/index.php?action=history&amp;feed=atom&amp;title=Update%3AStar_Citizen_Patch_v1.1.0"/>
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	<updated>2026-05-01T18:12:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://scwiki.hu/index.php?title=Update:Star_Citizen_Patch_v1.1.0&amp;diff=175766&amp;oldid=prev</id>
		<title>PabloEscobar: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://scwiki.hu/index.php?title=Update:Star_Citizen_Patch_v1.1.0&amp;diff=175766&amp;oldid=prev"/>
		<updated>2023-12-07T17:16:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 7 December 2023&lt;/td&gt;
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		<author><name>PabloEscobar</name></author>
	</entry>
	<entry>
		<id>https://scwiki.hu/index.php?title=Update:Star_Citizen_Patch_v1.1.0&amp;diff=175765&amp;oldid=prev</id>
		<title>starcitizen.tools&gt;TheBookfinder: added internal links</title>
		<link rel="alternate" type="text/html" href="https://scwiki.hu/index.php?title=Update:Star_Citizen_Patch_v1.1.0&amp;diff=175765&amp;oldid=prev"/>
		<updated>2022-05-03T23:45:19Z</updated>

		<summary type="html">&lt;p&gt;added internal links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData|version=1.1.0|buildnumber=|publishdate=2015-03-20|Prev=Star Citizen Patch 1.0.3|Next=Star Citizen Alpha 1.1.1}}&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Added Free Flight Multiplayer&lt;br /&gt;
* Added backend functionality for [[IFCS]] to turn off when a ship lands&lt;br /&gt;
* Added Landing/Docking mode to Free Flight (engaged using N)&lt;br /&gt;
* Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)&lt;br /&gt;
* Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)&lt;br /&gt;
* Added groundwork tech for new ship damage state system&lt;br /&gt;
* Added the Rental Equipment Credits system. Our community team have a walkthrough here&lt;br /&gt;
* Added a system for [[ships]] to generate turbulence when using their thrusters to hover over something&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* [[Gladius]] is now combat ready&lt;br /&gt;
* Added new ship damage state system to the Gladius&lt;br /&gt;
* [[Retaliator Bomber|Retaliator]] is now hangar ready&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* Added Aurora SXSW paint skin&lt;br /&gt;
* Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Added a visual overheat warning to the HUD to accompany the auditory warning&lt;br /&gt;
* Added identifier numbers to the end of non-unique [[Vanduul]] in Vanduul swarm&lt;br /&gt;
* Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)&lt;br /&gt;
* Added HUD element to display when landing gear is deploying and deployed&lt;br /&gt;
* Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is&lt;br /&gt;
* Added [[Rental Equipment Credits]] to scoreboard (the total value of credits earned is not calculated until the match is over)&lt;br /&gt;
* Added ping value to scoreboard (currently doesn&amp;#039;t work)&lt;br /&gt;
* Added custom sensitivity curves to control options&lt;br /&gt;
* Added backend support to allow the creation of subgroups within subgroups in control options&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
----&lt;br /&gt;
* Added Simpod to hangar (replaces ship cockpit arena commander menu)&lt;br /&gt;
* Added [[Xian]] ship miniature&lt;br /&gt;
* Added [[Khartu-al|Khartu-Al]] ship miniature&lt;br /&gt;
&lt;br /&gt;
== Balance/Tweaks ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Increased number of landing platforms in Free Flight to 8&lt;br /&gt;
* Changed friendly fire system – Pilots now receive &amp;quot;Infractions&amp;quot; for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game&lt;br /&gt;
* Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift&lt;br /&gt;
* Scoreboard is now bound to the tab key&lt;br /&gt;
* Freelook is now bound right ctrl+tab&lt;br /&gt;
* Crouch is now bound to ctrl&lt;br /&gt;
* G-safe now limits based on ship velocities rather than set points&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* Adjusted handling for multiple ship families&lt;br /&gt;
* Updated lighting system for [[:Category:300 series|300 series]]&lt;br /&gt;
* 300 series have had their wing mount size changed to the correct value of size 2&lt;br /&gt;
* [[:Category:Aurora series|Aurora]] headlights system updated to use multiple light sources&lt;br /&gt;
* [[:Category:F7 Hornet series|Hornets]] have had their ball turret weapon mount size changed to the correct value of size 2&lt;br /&gt;
* Hornets now fold their wings back while landing&lt;br /&gt;
* The [[:Category:Cutlass series|Cutlass]] have had their turret weapon mount size changed to the correct value of size 2&lt;br /&gt;
* [[M50]] can now mount size 2 weapons on its wings if it is not using gimbals&lt;br /&gt;
* Mustang nose turret adjusted to hold size 1 weapons&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)&lt;br /&gt;
* Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount&lt;br /&gt;
* Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment&lt;br /&gt;
* Adjusted damage and heat per shot for [[Sledge II Mass Driver Cannon|Sledge II]] to normalize it vs other size 1 weapons&lt;br /&gt;
* Adjusted missile mass to a more realistic value&lt;br /&gt;
* Rattler second stage rockets are slightly faster and have better acceleration&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Removed [[Arena Commander]] UI from all ship cockpits (available through Simpod and escape menu)&lt;br /&gt;
* Removed landing pads from ship radar sphere unless ship is in landing mode&lt;br /&gt;
* G-safe light deactivates when boost is held down&lt;br /&gt;
* Self-destruct is now a customizable binding&lt;br /&gt;
* Holotable now sorts items based on type, subtype (where applicable) and name&lt;br /&gt;
* Holotable can now be interacted with after pressing F (no longer need to press tab)&lt;br /&gt;
* Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
([[PTU]]) – Denotes an issue from PTU that was fixed&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* REC now reports to the [[Roberts Space Industries (website)|website]](PTU)&lt;br /&gt;
* Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)&lt;br /&gt;
* Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)&lt;br /&gt;
* Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)&lt;br /&gt;
* Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid&lt;br /&gt;
* Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale&lt;br /&gt;
* Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship&lt;br /&gt;
* Fixed issue that was causing thrusters to twitch back and forth&lt;br /&gt;
* Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm&lt;br /&gt;
* Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)&lt;br /&gt;
* Fixed an issue that was causing time played to be reported incorrectly&lt;br /&gt;
* Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)&lt;br /&gt;
* Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)&lt;br /&gt;
* Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)&lt;br /&gt;
* Characters should now die when hitting collision at high speed instead of going through it(PTU)&lt;br /&gt;
* Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably&lt;br /&gt;
* Fixed issue where character will sometimes spawn with the helmet on backwards&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* 300 series have their starboard cooling components back&lt;br /&gt;
* [[350r]] now respawns without damaging its components&lt;br /&gt;
* 350r center of mass was in the wrong location and has been corrected*&lt;br /&gt;
* [[Mustang Beta]] will no longer have one of the doors in the cabin float above it if it&amp;#039;s used&lt;br /&gt;
* Mustang variant ships were using the incorrect thrusters(PTU)&lt;br /&gt;
* [[Retaliator Bomber|Retaliator]] now appears in the hangar(PTU)&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed several [[shield generators]] having visible one sided geometry in the holotable&lt;br /&gt;
* Adjusted weapon tech setup that was preventing the [[9-Series Longsword Cannon|9-Series Longsword]] from animating when fired&lt;br /&gt;
* [[MaxOx]] [[NN-13 Cannon|NN-13 Neutron Cannon]] has had its name corrected&lt;br /&gt;
* Tigerstriek is no longer missing collision&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar&lt;br /&gt;
* Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
----&lt;br /&gt;
* Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing&lt;br /&gt;
* A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects&lt;br /&gt;
* Sprinting and jumping into walls will sometimes cause the character to fall out of the game world&lt;br /&gt;
* Weapons fire can appear offset from weapon muzzle when fired while moving&lt;br /&gt;
* Entering or exiting a ship will cause other clients to see the character T-pose&lt;br /&gt;
* Characters rolling while prone is not seen by other clients&lt;br /&gt;
* Characters will sometimes fail to animate correctly when exiting the pilot seat after landing&lt;br /&gt;
* Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
* All ships aside from the Hornet are missing ship trails when carrying a Core&lt;br /&gt;
* Multiple ships will sometimes tilt back when landing on landing platforms&lt;br /&gt;
* [[300i]] jitters after having landed on a landing pad&lt;br /&gt;
* [[:Category:Aurora series|Aurora]] intakes aren&amp;#039;t displaying paint&lt;br /&gt;
* Aurora are not showing lateral G-force animations for the character&lt;br /&gt;
* [[:Category:Avenger series|Avenger]] has some doors that cannot be opened in multiplayer&lt;br /&gt;
* Entering the back seat of the [[Gladiator]] plays the animation for entering the front seat.&lt;br /&gt;
* [[Freelancer]] loading ramp has no collision&lt;br /&gt;
* [[:Category:Cutlass series|Cutlass]] isn&amp;#039;t attaching its Trireme thrusters for its default loadout&lt;br /&gt;
* Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)&lt;br /&gt;
* Character is sunk into the seat when sitting in the Cutlass Blue and Red&lt;br /&gt;
* There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship&lt;br /&gt;
* Freelancer loading ramp has no collision&lt;br /&gt;
* Freelancer main thrusters are missing&lt;br /&gt;
* Multiple objects in the Retaliator are missing use prompts&lt;br /&gt;
* Retaliator maneuvering thrusters are not in landing mode when in the hangar&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
----&lt;br /&gt;
* User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions&lt;br /&gt;
* Rattler Cluster missile second stage rockets will all use the same trajectory&lt;br /&gt;
* Missiles aren&amp;#039;t inheriting velocity from the ship that launches them&lt;br /&gt;
* [[Seal Corporation]] shield generators will not be visible when equipped to Hornets&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
----&lt;br /&gt;
* Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)&lt;br /&gt;
* Scoreboard is not able to be opened when in spectator mode&lt;br /&gt;
* Shield hardpoint in the holotable is too small for Mustangs and 300 series&lt;br /&gt;
* Ship status HUD for Gladius will display damage incorrectly&lt;br /&gt;
* Missiles have a small portion of the ship targeting UI on them after being launched&lt;br /&gt;
* Multiple in game items and ships are missing text and are displaying their internal names&lt;br /&gt;
* Paint objects in the holotable are placeholders&lt;br /&gt;
* Loading back into a lobby will reset the ship selection to its default (sometimes this doesn&amp;#039;t happen visually but still happens on the backend)&lt;br /&gt;
* Power throttle doesn&amp;#039;t work&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
----&lt;br /&gt;
* There are several locations in the hangars where the character can fall out of the world&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{Link RSI|url=comm-link//14609-Star-Citizen-Patch-V110|text=Star Citizen Patch v1.1.0}}&lt;/div&gt;</summary>
		<author><name>starcitizen.tools&gt;TheBookfinder</name></author>
	</entry>
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