Update:Star Citizen Alpha 3.7.1

Star Citizen build released on 2019-10-22
Revision as of 17:16, 7 December 2023 by PabloEscobar (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Released
2019-10-22 - 5 éve ago

Alpha Patch 3.7.1 has been released and is now available! The launcher version number should read: VERSION 3.7.1- LIVE.3313125.

Known Issues

  • Quantum travel target selection does not always update when aligned.
  • The quantum travel HUD will be lost of the player exits the seat during travel.
  • CRU-L5 may be currently missing.
  • Refueling may get stuck in a loop at full and prevent repair/rearm.
    • Work around: Do each service one at a time with refuel last.
  • The Defender's Tachyon cannons are not landing hits correctly on moving targets.
  • Players may crash when in a party doing a second quantum linked jump.
  • The quantum travel HUD will vanish if the player exits the seat while in quantum travel.
  • The Combine cannon does function correctly in multiplayer.
  • Missile countermeasures are not working consistently.
  • Distortion damage does not apply correctly.
  • In Star Marine enemy indicators can sometimes be seen through walls.
  • Players may experience a stall when loading and firing weapons in Star Marine.
  • AI ships can get stuck and not continue on their route.
  • NPC beacons will sometimes display an incorrect distance.
  • Ships can spin excessively out of control when their wing is clipped.
  • Landing illegally and having your ship despawn while a mission box is inside will break mission progress.
  • The 890 Jump currently has an incorrect cargo value.
  • Planets/moons are invisible the first time a player opens the StarMap.
  • Sometimes when quickly scrolling on the ASOP the last ship on the list will not appear.
  • Players will crash if they adjust target screen orientation on the MFD.

Feature Updates

Gameplay

  • Removed asteroid interdictions.
  • Adjusted interdiction rates.

Ships and Vehicles

  • Fixed numerous collision and seat position bugs on the Mantis.
  • Made the Mantis QT jammer and snare count as a hostile act against affected ships.
  • Temporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions.
  • Re-positioned ship status screens to avoid overlap with chat.
  • Raised the health on some of the Defender's parts.

Bug Fixes

  • The retro thruster VFX should now be lined up properly on the Banu Defender.
  • Speaking UI indicators for VOIP should no longer get stuck.
  • The female character should no longer snap awkwardly into the Freelancer turret seat.
  • VOIP connected counter should now display the appropriate value.
  • There should no longer be invisible rocks blocking havestables.
  • Ultra wide monitors should no longer see an offset personal inventory marker.
  • Cave audio reverb should no longer be applied outside of the cave.
  • The rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline.
  • The VOIP menu should properly register the player's microphone/headset options.
  • Star Marine REC rentals should now work properly.
  • The inner-thought prompt for compatible NPCs should no longer persist into longer distances away.
  • The Pirate Gladius should now be usable.
  • The Prospector should no longer show the wrong cargo value.
  • The hotkey for closing the mobiGlas should now work consistently
  • The QT UI should no longer be shown immediately after activating "flight ready" on some ships.
  • Derelict recovery missions around Hurston should now properly generate a drop off location.
  • The interior doors of the Reclaimer should consistently work.
  • Invisible collision should no longer block the player path in caves.
  • Entering seats should no longer have a high chance of confiscating whatever is the player's hands at the time.
  • Fixed missing sounds for Mantis interdicting another ship.
  • The Banu Defender should now be able to quantum travel with a party member in the copilot seat.
  • The mobiGlas should now be able to be opened while in a bed.
  • MFDs on the 600i should no longer be replaceme textures.
  • Kiosk and ASOP screens should no longer flicker.
  • The Warlock's EMP should no longer get stuck in a loop by adjusting power.
  • Fix for the ghost train at Area18.
  • Expediting short claim time ships should no longer confuse the ASOP UI.
  • Pressing "Tab" to enter scan mode should no longer disable the quantum snare for the Mantis.
  • The keybind should now show properly for the UI prompt of a party invite.
  • Duplicate items from the PU or AC ship list should no longer show in the VMA.
  • Player ships should no longer occasionally get frozen when exiting quantum travel.
  • Fixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI.
  • Fixed an issue with startup/shutdown sounds on some ships being abruptly cutoff.
  • Fixed some ships playing engine shutdown sounds when entering quantum travel.
  • Fixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander.
  • Fixed an issue causing multiple locations in caves to show outside light.
  • Fixed an issue where claiming destroyed ships was causing them to spawn without components.
  • Bed logout should now work more consistently.
  • The comms direct call video feed should now hide properly when switching channels on the mobiGlas.
  • Reliant series ramps should no longer get stuck shut.
  • Fixed an issue where the created character was not initially shown on the customization screen after exiting from the game.
  • The UI sliders on the character customizer should now work correctly after selecting hair options.

Technical

  • Fixed 3 client crashes.
  • Fixed a server crash.