Chad McKinney

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Chad McKinney is Senior Lead Gameplay Engineer at Cloud Imperium Games.[1]

Work at CIG

He developed and supported many player facing multiplayer gameplay features using a highly modified fork of CryEngine/Lumberyard in C++. Features include the interaction system, item health and destruction, the room and atmosphere system, player created missions, energy and power distribution, designer systems for item creation, spline traversal to planetary surface locations, physically moving elevators, inventory, global persistence, and more. He was promoted to Lead Gameplay Engineer in 2017 and duties expanded to include managing and mentoring a team of gameplay engineers, contributing to company wide technology initiatives, and coordinating with directors and other discipline leads. Additionally, he ran the hiring initiative for gameplay engineers in the LA and Austin studios, conducting interviews, reviewing code, and securing many new members on the team.[2]

References