Player Hab | |
---|---|
Respawn Point | As of 3.0 |
Login Point | As of 3.0 |
Logout Point | As of 3.2 |
Persistent Storage | As of 3.5 |
Customisation | Planned TBC |
Weapon Storage | Planned TBC |
Player Habs are personal spaces on a smaller scale than Player Hangars.
As of Alpha 3.7 they fulfil several roles. When a player first joins the Persistent Universe or after a wipe has occurred, they will spawn in bed in one of the Port Olisar EZ Hab units. This sets Olisar as the player's spawn point for both logins and respawns. The player may change their spawn point permanently by legally landing a ship/parking a ground vehicle at the relevant Landing Zone, or temporarily by sleeping in a ship bed while not within Monitored Space.
Barring wipes, the player's hab persists across play sessions and servers, and as such can be used as personal storage. However at current its location within the hab array changes with each login, so be sure to check where it is located immediately if you will want to use it later.
When the player's hab for a particular location is first generated, it takes on a randomised look that will also persist, including any Props that generate with it. For instance, if you log in after a wipe and get a Lorville hab with a microwave and a Teddy Bear Prop, that doesn't mean everyone else has those.
Functional Hab Locations
Location | Name | Hab Type | Number of Habs | ||
---|---|---|---|---|---|
ArcCorp | Area 18 | Adira Falls Apartments | Apartment Hab | 60 | |
Baijini Point | EZ Hab | EZ Hab Capsule | |||
ARC-L1 | R&R ARC-L1 | EZ Hab | EZ Hab Capsule | ||
ARC-L2 | R&R ARC-L2 | EZ Hab | EZ Hab Capsule | ||
ARC-L3 | R&R ARC-L3 | EZ Hab | EZ Hab Capsule | ||
ARC-L4 | R&R ARC-L4 | EZ Hab | EZ Hab Capsule | ||
ARC-L5 | R&R ARC-L5 | EZ Hab | EZ Hab Capsule | ||
Crusader | Port Olisar | EZ Hab | EZ Hab Capsule | 64 | |
Delamar | Levski | HEX Capsule | 51 | ||
CRU-L1 | R&R CRU-L1 | EZ Hab | EZ Hab Capsule | ||
CRU-L3 | R&R CRU-L3 | EZ Hab | EZ Hab Capsule | ||
CRU-L4 | R&R CRU-L4 | EZ Hab | EZ Hab Capsule | ||
CRU-L5 | R&R CRU-L5 | EZ Hab | EZ Hab Capsule | ||
Hurston | Everus Harbor | EZ Hab | EZ Hab Capsule | ||
Lorville | L19 Residences | Apartment Hab | 60 | ||
HUR-L1 | R&R HUR-L1 | EZ Hab | EZ Hab Capsule | ||
HUR-L2 | R&R HUR-L2 | EZ Hab | EZ Hab Capsule | ||
HUR-L3 | R&R HUR-L3 | EZ Hab | EZ Hab Capsule | ||
HUR-L4 | R&R HUR-L4 | EZ Hab | EZ Hab Capsule | ||
HUR-L5 | R&R HUR-L5 | EZ Hab | EZ Hab Capsule | ||
microTech | Port Tressler | EZ Hab | EZ Hab Capsule | ||
MIC-L1 | R&R MIC-L1 | EZ Hab | EZ Hab Capsule | ||
Yela | GrimHEX | HEX Capsule |
Non-functional Hab Locations
Emergency Shelter Outposts
These locations feature unusable beds
Covalex Hub Gundo, Daymar Orbit
EZ Hab units
Outside Lorville City Gates
HEX units (corroded)
Outside certain FPS Bunkers
HEX units (yellow)
Salvage & Reclamation Orinth
HEX units (corroded)
Persistence
Note that these lists for Habs differ from Cargo Grids. It is unknown whether there is a maximum number of items that can be stored.
Items Confirmed to Persist
- Cryptokeys
- QuikFlare
- Regular 1/8-SCU container Commodity crates
- Prohibited Goods delivery mission crates
- Server Blade and Prototype Server Blade
- Flight Recorder
- Deployable Probe
- Props from other Habs
Items Confirmed to Not Persist
- Individual Ore Crystals
- Other individual Harvestables (instant despawn)
- Personal Weapons (cannot be stored, however weapon racks imply intention)
- Pyro RYT Multitool (cannot be stored)
- MK-4 Frag Grenade (cannot be stored)