Still fine tuning the descriptions and interface text (WIP02102016).
Scanning takes into account cross-section visible from source. Smaller cross-section less return. Additional to infrared and electromagnetic (Ship systems). For FPS noise will be factored in from guns/footsteps.
Ship and personnel are the same system.
Interface
General Area Scanning
Circular progress bar charged with button press. Marks targets on HUD. Currently a "golf swing" mechanic, charge up and let go. Last quarter is the sweet spot, lower is shorter and higher sends out a traceable pulse.
Direct Scanning
Rounded square brackets to designate targets already acquired, focused scanning to gain additional information.
Debug Information
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* These values were seen at 5:55(citation 1) and the other values were missing.
** [Speculation] As scanning commenced the number of channels listed increased. These values seem to be associated with ship systems.
Related Careers
Combat, Policing, Smuggling, Mining, Exploration.
Profession | Relation |
---|---|
Bounty Hunting | Scan ships to identify crew. |
Smuggling | Know how to hide items of interest. |
Spying | Avoid being detected. |
Scouting | Jump ahead to inform fleet. |
Related Ships
Utility specific mounts to increase scanning capabilities.
Ship | Crew | Equipment |
---|---|---|
Terrapin | 2 | Not Listed |
Freelancer DUR | 2 | Long Range Scanner |
Constellation Aquila | 4 | Long Range Scanner |