Star Citizen Alpha 1.1.2
2015-05-07
Released
2015-05-14 - 9 éve ago
Star Citizen Alpha 1.1.4
2015-07-07
Additions
Gameplay
- Added a reminder hint for how to roll
- Added additional backend support to help reduce Cutlass spawn-in stutter
Balance/Tweaks
Gameplay
- Stuck command can no longer be used in competitive game modes
- Increased the fail distance during the race section of the tutorial
Fixes
Gameplay
- Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
Known Issues
Gameplay
- Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
- Weapon trail trajectories are inconsistent for targets that aren't being looked at resulting in game divergence
- Weapons fire can appear offset from weapon muzzle when fired while moving
- Combustion Pistol cannot be equipped
- Entering or exiting a ship will cause other clients to see the character T-pose
- Characters rolling while prone are not seen by other clients
- Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
- Character will occasionally spawn in as a pair of eyes
- Client crash may occur when pressing 'x' to respawn after the pilot is killed by flying into an asteroid
- Interacting with various elements of a lobby has a chance of causing a client crash for invited players
- Unable to exit the cockpit if one of a ship's landing gear is missing
- Inverted controls do not work in default turret camera view
- Character will sometimes not have a head when viewed by other clients
- If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
- In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
- In the tutorial, the player can get stuck inside Gilly's cockpit by sitting in the cockpit whilst Gilly is climbing in
- Tutorial hints will sometimes show tips for the wrong controller type
- The character's hands will be broken when driving the buggy
- Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
- Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
- The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
- Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
- Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
- Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
- When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
- There is sometimes a second or two pause when a ship is destroyed and/or respawns
- Ships will sometimes begin to teleport after a spawn pause
- The pilot's helmet will constantly shake in the tutorial
- Character will sometimes spawn in standing in a ship's cockpit
- Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
- Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
- Client crash sometimes occurs when exiting the client
Ships
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Occasionally when exiting a ship, the ship will lose its collision.
- Weapons impacting shields are playing incorrect impact audio
- 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
- 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
- HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
- 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
- Aurora intakes aren't displaying paint
- Equipping Longswords on an Aurora's bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
- Avenger has some doors that cannot be opened in Multiplayer
- Avenger pilot seat is missing its texture
- Avenger nose jerks downward after releasing Strafe Up while boosting
- Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
- Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
- When entering the Gladius from a landing zone the user will hear "Landing request approved / complete"
- All Hornets are missing a pipe on the main thruster
- All Hornets' engine audio (boost and non-boost) is very low
- The Hornet Ghost and Hornet Tracker's top hardpoint turret is missing in the holotable
- If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
- Cutlass isn't attaching its Trireme thrusters for its default loadout
- Cutlass Trireme thrusters are not able to be attached in the holotable
- Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
- Character is sunk into the seat when sitting in the Cutlass Blue and Red
- Cutlass Blue's top turret is missing
- Killing a Cutlass will sometimes not award kill credit on the scoreboard
- Freelancer loading ramp has no collision
- Freelancer main thrusters are missing
- Character can get stuck inside a Freelancer's hull above its right landing gear
- There is a black object in the bridge area between the table and turret in the Constellation Taurus
- Multiple objects in the Retaliator are missing use prompts
- Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren't inheriting velocity from the ship that launches them
- Thrusters cannot be deactivated in power management
- Seal Corporation shield generators will not be visible when equipped to Hornets
- Missiles cannot be seen by the player that fired them when moving at a high speed
- Missiles skip when chasing their targets
- Missiles visually lag behind where they are located until they detonate
User Interface
- Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Missiles have a small portion of the ship targeting UI on them after being launched
- Paint objects in the holotable are placeholders
- Holding tab while ship's HUD initializes causes the HUD's score screen to default 'On'
- Multiple HUD elements are duplicated in Arena Commander
- The 'Missile Evaded' text is black instead of green
Environment
- Thorshu Grey space crab does not have animations
- Red Elevator lights are active when elevator is not in use in the Self Land hangar
- Butts are popping in and out during race modes
- There are several locations in the hangars where the character could fall out of the game world
- Murray Cup poster is not spawning in the Asteroid hangar