Star Citizen Alpha 3.23.0: Difference between revisions

Star Citizen build scheduled for 2024-05
(Created page with "{{PatchData | buildnumber = | Prev = Star Citizen Alpha 3.22.1 | Next = Star Citizen Alpha 4.0.0 | publishdate = | futurerelease = yes | version = 3.23.0 | image = }} right|thumb '''Star Citizen Alpha 3.23.0''' is an upcoming major update for Star Citizen. This update will purportedly bring multiple gameplay updates to players, including a Starmap and mobiGlass rework, FPS Map System, Personal and Instanced Hangars, F...")
 
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| Prev = Star Citizen Alpha 3.22.1
| Prev = Star Citizen Alpha 3.22.1
| Next = Star Citizen Alpha 4.0.0
| Next = Star Citizen Alpha 4.0.0
| publishdate =  
| publishdate = 2024-05
| futurerelease = yes
| futurerelease = yes
| version = 3.23.0
| version = 3.23.0
| image =  
| image = 2_23_tentative_cover.jpg
}}
}}


[[File:2_23_tentative_cover.jpg|right|thumb]]
[[File:2_23_tentative_cover.jpg|right|thumb]]
'''Star Citizen Alpha 3.23.0''' is an upcoming major update for [[Star Citizen]]. This update will purportedly bring multiple gameplay updates to players, including a [[Starmap]] and [[mobiGlass]] rework, FPS Map System, Personal and Instanced [[Hangar]]s, Freight Elevators, Item Bank & Unique Item Recovery, new missions in [[Cargo#Cargo hauling|Cargo Hauling]], dynamic crossairs, EVA tier 2, a new character customizer, several upgrades in the HUDS interface and player interaction experience, improved [[reputation]] with factions, [[:Category:Distribution centers|Distribution centers]] and [[Master modes]]<ref name="RR240207">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19777-Roadmap-Roundup-February-7-2024|text=Roadmap Roundup 02/05/2024 - 2:00 PM|accessdate=2024-02-08}}</ref>.
'''Star Citizen Alpha 3.23.0''' is an upcoming major update for [[Star Citizen]], with major engine updates and a wide range of Quality of Life updates and content. The major updates include a [[Starmap]] and [[mobiGlass]] rework, First-Person Combat Rework, Personal and Instanced [[Hangar]]s, Freight Elevators, [[Master Modes]], a new character customizer, along with major HUD and Player Interaction updates. <ref name="RR240207">{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-2|text=Alpha 3.23.0 EPTU Patch Notes|accessdate=2024-04-09}}</ref>.


=Major updates=


=Major updates=
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!Description
!Description
|-
|-
|[[Starmap]] Rework
| Updated Character Creator
|''Implementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.''
|[[File:CharCreatorRM.png|100px|right|frameless]]''Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.''
|-
|-
|[[mobiGlas]] Rework
| Distribution Centers
|''Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.''
|[[File:DistroCenterRM.png|100px|right|frameless]]''Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.''
|-
|-
|FPS Map System
| Fauna - Kopion + Marok + Animal Hunting
|''Implementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.''
|[[File:Kopion_0007_Layer-3.jpg|100px|right|frameless]]''Populating the persistent universe with the Kopion and the Marok. Includes new missions to locate, kill, and retrieve creature parts
|-
|-
|Personal and Instanced [[Hangars]]
| FPS Loot Screen
|''Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.''
|[[File:LootScreenRM.png|100px|right|frameless]]''Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.''
|-
|-
|Freight Elevators
| Item Banks
|''Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.''
|[[File:ItemBankRM.png|100px|right|frameless]]''Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.''
|-
|-
|Item Bank & Unique Item Recovery
| [[Arena Commander]] Updates - New Map + New Modes + Custom Lobbies
|''Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. This addition will also allow players to retrieve lost account-bound items, such as [[subscriber flair]].''
|[[File:ACEngineeringRM.png|100px|right|frameless]]''New Miner's Lament map and three experimental game modes, including Engineering Experimental and Grav Royale''
|-
|-
|New Missions - [[Cargo#Cargo hauling|Cargo Hauling]]
| Personal and Instanced Hangars
|''Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.''
|[[File:Hangars2RM.png|100px|right|frameless]]''Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.''
|-
|-
|Dynamic Crosshair
| [[mobiGlas]] Rework
|''Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.''
|[[File:MobiRM.png|100px|right|frameless]]''Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.''
|-
|-
|EVA T2
| Map Rework + FPS Map System
|''Improved EVA controls and animations for smoother traversal in Zero-G. Later iterations will introduce limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.''
|[[File:FPSMapRM.png|100px|right|frameless]]''Implementing a minimap for the HUD as well as interior maps for FPS gameplay. Additionally, complete UI + UX Starmap rework''
|-
|-
|FPS Loot Screen
| Freight Elevators and New Missions - Cargo Hauling
|''Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.''
|[[File:CargoMissionsRM.png|100px|right|frameless]]''Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars ''
|-
|-
|New Character Customizer
| Visor & Lens HUD Rework - Dynamic Crosshair
|''Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.''
|[[File:VisorRM.png|100px|right|frameless]]''Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.''
|-
|-
|Visor & Lens HUD Rework
| Player Interaction Experience
|''Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.''
|[[File:PIERM.png|100px|right|frameless]]''Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.''
|-
|-
|[[:Category:Distribution centers|Distribution Centers]]
| EVA T2
|''Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.''
|[[File:EVAT2RM.png|100px|right|frameless]]''Improved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.''
|-
|-
|Dynamic Event: Blockade Runner
| Reputation - Hostility
|''Introducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.''
|[[File:ReputationHostility.jpg|100px|right|frameless]]''Updating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction.  
|-
|-
|[[Reputation]] - Hostility
| Vehicle Modularity
|''Adding a new feature to the Reputation system where players will encounter AI that are either friendly or hostile based on their reputation with the organization the AI belong to. This also includes different friendly-fire thresholds and defense responses.''
|[[File:TaliCargoRM.png|100px|right|frameless]]''Implementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis [[Retaliator]], with additional modules and vehicles to be added in the future.''
|-
|-
|Player Interaction Experience
| Master Modes
|''Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.''
|[[File:SKU_Banner_Gladius-Min.jpg|100px|right|frameless]]''Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.''
|-
|-
|[[Master Modes]]
| Replication Layer Update
|''Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.''
|[[File:RepLayerSplitRM.png|100px|right|frameless]]''Over the course of the 3.21 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.''
|-
|-
| Image Upscaling
|[[File:UpscalingRM.png|100px|right|frameless]]''Implementing support for GPU upscaling, including DLSS, FSR, and an in-house TSR solution.''
|}
|}

Revision as of 15:07, 21 April 2024

Upcoming
est.2024-05 - 8 napja

Star Citizen Alpha 3.23.0 is an upcoming major update for Star Citizen, with major engine updates and a wide range of Quality of Life updates and content. The major updates include a Starmap and mobiGlass rework, First-Person Combat Rework, Personal and Instanced Hangars, Freight Elevators, Master Modes, a new character customizer, along with major HUD and Player Interaction updates. [1].

Major updates

Feature Description
Updated Character Creator
Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.
Distribution Centers
Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.
Fauna - Kopion + Marok + Animal Hunting
Populating the persistent universe with the Kopion and the Marok. Includes new missions to locate, kill, and retrieve creature parts
FPS Loot Screen
Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.
Item Banks
Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.
Arena Commander Updates - New Map + New Modes + Custom Lobbies
New Miner's Lament map and three experimental game modes, including Engineering Experimental and Grav Royale
Personal and Instanced Hangars
Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.
mobiGlas Rework
Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.
Map Rework + FPS Map System
Implementing a minimap for the HUD as well as interior maps for FPS gameplay. Additionally, complete UI + UX Starmap rework
Freight Elevators and New Missions - Cargo Hauling
Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars
Visor & Lens HUD Rework - Dynamic Crosshair
Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.
Player Interaction Experience
Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.
EVA T2
Improved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.
Reputation - Hostility
Updating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction.
Vehicle Modularity
Implementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.
Master Modes
Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.
Replication Layer Update
Over the course of the 3.21 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.
Image Upscaling
Implementing support for GPU upscaling, including DLSS, FSR, and an in-house TSR solution.
  1. Alpha 3.23.0 EPTU Patch Notes. Spectrum. Retrieved 2024-04-09