Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.[1] He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game.[2] He worked on multiple ships in the game, including the 300 series (both initial concept and rework), F7A Hornet Mk II, the Constellation rework, etc.[3][4][5]
Trivia
- He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.[2][6]
- He started doing art for the games industry after he graduated from the Art Institute in Dallas. The first company he worked at was 3D Realms.[2]
- He has worked on Duke Nukem Forever, Starhawk, and Planetside 2.[2]
- He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.[2]
- His first experience with computer games was in the '80s when his stepdad bought an Atari 1040 ST computer for the house. He played International Karate almost non-stop, a lot of the Summer and Winter Games, Turrican, Test Drive and Marble Madness.[1]
See also
References
- ↑ 1.0 1.1 David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27.
- ↑ 2.0 2.1 2.2 2.3 2.4 Meet Chris Smith. Transmission - Comm-Link
- ↑ Inside Cloud Imperium Games - The 300i Pipeline
- ↑ Around the Verse 3.3. Transmission - Comm-Link
- ↑ Comm-Link - WIP: Constellation & Freelancer Upgrades. Transmission - Comm-Link
- ↑ David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.
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