Christopher Bolte is the Principle Engine Programmer in Foundry 42 DE.[1]
Trivia
- He started programming when he was 10 years old on a C64, trying to make his own games in BASIC. He tried to learn Assembly but failed.[1]
- He interned in Crytek during his master's degree for computer science. His primary focus was making particles and animation updates run in parallel and on SPU for the PS3 version of the GCG09 Demo (the first time showing CryEngine on PS3 in public).[1]
- He worked full time at Crytek for 7 years. He worked on Crysis 2, Crysis 3, Crysis on Console and Ryse, always focusing on optimization and parallelization of code for consoles.[1]
References
- ↑ 1.0 1.1 1.2 1.3 David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.
Ez a cikk egy rövidített változat.
This article needs some ❤️! You can help the Star Citizen Wiki by expanding it. See Category:Article stubs for other pages that needs expansion.