Jump Point is a monthly digital magazine available to the community subscribers on the RSI website. It is published by Editor Ben Lesnick (since June 2018, former editor was freelancer David Ladyman (Incan Monkey God Studios) and provides additional information to Star Citizen's and Squadron 42's development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the content is initially restricted to subscribers, CIG releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.[1]
Content
Pre-2018
The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific ship or location from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via interviews and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as Galactic Guide Spectrum Dispatch). Each issue finishes with a multi-part short story contributed by an external or internal writer.[2]
Post-2018
In 2018, five years after the initial release of the magazine, it went through a major redesign led by Will Turner (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from Ben Lesnick (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the "Galactapedia".[3]
Beginning with issue 06.06, David Ladyman retired as editor with Ben Lesnick as his replacement.[4]
Printed Hardcover Jump Point Volumes
CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.[5]
No definitive statement was given by CIG whether a reprint of sold-out volumes is planned for the near future.
List of released Jump Point Issues
2013: Year One
Volume | № | Issue | Article | Category | Subcategory | Title of Issue |
---|---|---|---|---|---|---|
I | 01 | 01.01 | Letter introducing Jump Point by Sandi Gardiner | From the Cockpit | Mayan End Of The World Edition | |
I | 01 | 01.01 | 300i Work in Progress | Work in Progress | Ships | Mayan End Of The World Edition |
I | 01 | 01.01 | "24-Hour Livestream Campaign" by Ben Lesnick | Behind the Scenes | Events | Mayan End Of The World Edition |
I | 01 | 01.01 | "Whisperer in the Dark" by David Haddock | Lore - Spectrum Dispatch | Short story | Mayan End Of The World Edition |
I | 01 | 01.01 | Hornet Blueprints | Work in Progress | Ships | Mayan End Of The World Edition |
I | 02 | 01.02 | From the Editor | From the Cockpit | Last Flight Of The Seraphim | |
I | 02 | 01.02 | Bengal | Work in Progress | Ships | Last Flight Of The Seraphim |
I | 02 | 01.02 | An Interview with Erin Roberts | Behind the Scenes | Interview | Last Flight Of The Seraphim |
I | 02 | 01.02 | Kellog System | Lore - Spectrum Dispatch | Star Systems | Last Flight Of The Seraphim |
I | 02 | 01.02 | "Last Flight of the Seraphim (Part 1)" by David Haddock | Lore | Short story | Last Flight Of The Seraphim |
I | 03 | 01.03 | UEE Naval Pilot | Work in Progress | Characters | Flying Into A Hornet's Nest |
I | 03 | 01.03 | An Interview with Jason Spangler | Behind the Scenes | Interview | Flying Into A Hornet's Nest |
I | 03 | 01.03 | "Last Flight of the Seraphim (Part 2)" by David Haddock | Lore | Short story | Flying Into A Hornet's Nest |
I | 03 | 01.03 | Anvil Aerospace | Lore - Spectrum Dispatch | Corporations | Flying Into A Hornet's Nest |
I | 03 | 01.03 | Hornet | Work in Progress | Ships | Flying Into A Hornet's Nest |
I | 03 | 01.03 | Cathcart System | Lore - Spectrum Dispatch | Star Systems | Flying Into A Hornet's Nest |
I | 04 | 01.04 | Vanduul Warrior | Work in Progress | Characters | The Vanduul Horde |
I | 04 | 01.04 | An Interview with Chris Olivia | Behind the Scenes | Interview | The Vanduul Horde |
I | 04 | 01.04 | Vanduul Empire | Lore | Vanduul | The Vanduul Horde |
I | 04 | 01.04 | "Last Flight of the Seraphim (Part 3)" by David Haddock | Lore | Short story | The Vanduul Horde |
I | 04 | 01.04 | Vanduul Scythe | Work in Progress | Ships | The Vanduul Horde |
I | 04 | 01.04 | Orion System | Lore - Spectrum Dispatch | Star Systems | The Vanduul Horde |
I | 05 | 01.05 | An Interview with Dave Haddock | Behind the Scenes | Interview | Aurora First Light |
I | 05 | 01.05 | "The Void Rats (Part 1)" by Doug Niles | Lore | Short story | Aurora First Light |
I | 05 | 01.05 | Roberts Space Industries | Lore - Spectrum Dispatch | Corporations | Aurora First Light |
I | 05 | 01.05 | Aurora | Work in Progress | Ships | Aurora First Light |
I | 05 | 01.05 | Earth System | Lore - Spectrum Dispatch | Star Systems | Aurora First Light |
I | 06 | 01.06 | An Interview with Rob Irving | Behind the Scenes | Interview | Charting The Constellation |
I | 06 | 01.06 | "The Void Rats (Part2)" by Doug Niles | Lore | Short story | Charting The Constellation |
I | 06 | 01.06 | Hurston Dynamics | Lore - Spectrum Dispatch | Corporations | Charting The Constellation |
I | 06 | 01.06 | Constellation | Work in Progress | Ships | Charting The Constellation |
I | 06 | 01.06 | Stanton System | Lore - Spectrum Dispatch | Star Systems | Charting The Constellation |
I | 07 | 01.07 | An Interview with Zane Bien & John Erskine | Behind the Scenes | Interview | The Next Generation Is Now |
I | 07 | 01.07 | "The Void Rats (Part 3)" by Doug Niles | Lore | Short story | The Next Generation Is Now |
I | 07 | 01.07 | Origin Jumpworks | Lore - Spectrum Dispatch | Corporations | The Next Generation Is Now |
I | 07 | 01.07 | 300 Series | Work in Progress | Ships | The Next Generation Is Now |
I | 07 | 01.07 | Terra System | Lore - Spectrum Dispatch | Star Systems | The Next Generation Is Now |
I | 08 | 01.08 | UEE Marine | Work in Progress | Characters | A Few Good Men |
I | 08 | 01.08 | An Interview with Pete Mackay & Rob Irving (The Economy) | Behind the Scenes | Interview | A Few Good Men |
I | 08 | 01.08 | "The Cup (Part 1)" by Robert Waters | Lore | Short story | A Few Good Men |
I | 08 | 01.08 | UEE Marines | Lore - Spectrum Dispatch | Corporations | A Few Good Men |
I | 08 | 01.08 | Kilian System | Lore - Spectrum Dispatch | Star Systems | A Few Good Men |
I | 08 | 01.08 | Behring P4SC Assault Rifle | Work in Progress | Weapons | A Few Good Men |
I | 09 | 01.09 | Hangars (Discount, Business, and Deluxe) and Buggy | Work in Progress | Locations | Hanging Out |
I | 09 | 01.09 | Hangar Corporations | Lore - Spectrum Dispatch | Corporations | Hanging Out |
I | 09 | 01.09 | Gamescom Final Push! | Behind the Scenes | Events | Hanging Out |
I | 09 | 01.09 | "The Cup (Part 2)" by Robert Waters | Lore | Short story | Hanging Out |
I | 09 | 01.09 | Ellis System | Lore - Spectrum Dispatch | Star Systems | Hanging Out |
I | 10 | 01.10 | Privateer Player Character | Work in Progress | Characters | Lawyers, Guns And Money |
I | 10 | 01.10 | "Convention Report" by Ben Lesnick | Behind the Scenes | Events | Lawyers, Guns And Money |
I | 10 | 01.10 | "The Cup (Part 3)" by Robert Waters | Lore | Short story | Lawyers, Guns And Money |
I | 10 | 01.10 | Klaus & Werner | Lore - Spectrum Dispatch | Corporations | Lawyers, Guns And Money |
I | 10 | 01.10 | Hornet Revamp | Work in Progress | Ships | Lawyers, Guns And Money |
I | 10 | 01.10 | Goss System | Lore - Spectrum Dispatch | Star Systems | Lawyers, Guns And Money |
I | 10 | 01.10 | "Designing the CF-007" by Pete Mackay, Ted Beargeon, Patrick Thomas, and Daniel Craig | Behind the Scenes | Weapons | Lawyers, Guns And Money |
I | 11 | 01.11 | "Modular Environment Summit" by its participants | Behind the Scenes | Events | Born Free |
I | 11 | 01.11 | "The Void Rats (Part 4)" by Doug Niles | Lore | Short story | Born Free |
I | 11 | 01.11 | MISC | Lore - Spectrum Dispatch | Corporations | Born Free |
I | 11 | 01.11 | Freelancer | Work in Progress | Ships | Born Free |
I | 11 | 01.11 | Centauri System | Lore - Spectrum Dispatch | Star Systems | Born Free |
I | 12 | 01.12 | An Interview with Rob Irving (Piratey Stuff) | Behind the Scenes | Interview | Drawing The Cutlass |
I | 12 | 01.12 | "The Void Rats (Part 5)" by Doug Niles | Lore | Short story | Drawing The Cutlass |
I | 12 | 01.12 | Drake Interplanetary | Lore - Spectrum Dispatch | Corporations | Drawing The Cutlass |
I | 12 | 01.12 | Cutlass | Work in Progress | Ships | Drawing The Cutlass |
I | 12 | 01.12 | Magnus System | Lore - Spectrum Dispatch | Star Systems | Drawing The Cutlass |
I | 13 | 01.13 | An Interview with Turbulent (Organizations Organization) | Behind the Scenes | Interview | Avengers Assemble |
I | 13 | 01.13 | "The Void Rats (Part 6)" by Doug Niles | Lore | Short story | Avengers Assemble |
I | 13 | 01.13 | Aegis Dynamics | Lore - Spectrum Dispatch | Corporations | Avengers Assemble |
I | 13 | 01.13 | Avenger | Work in Progress | Ships | Avengers Assemble |
I | 13 | 01.13 | Davien System | Lore - Spectrum Dispatch | Star Systems | Avengers Assemble |
2014: Year Two
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
II | 14 | 02.01 | An Interview with Phil Meller & Nick Elms (Foundry 42) | Behind the Scenes | Interview | The Cutting Edge |
II | 14 | 02.01 | "Hunter & Swan (Part 1)" by Robert E. Waters | Lore | Short story | |
II | 14 | 02.01 | Flashfire | Lore - Spectrum Dispatch | Corporations | |
II | 14 | 02.01 | Scythe UpRez | Work in Progress | Ships | |
II | 14 | 02.01 | Tiber System | Lore - Spectrum Dispatch | Star Systems | |
II | 15 | 02.02 | An Interview with Sandi Gardiner (The Next Great Starship) | Behind the Scenes | Interview | Corvette Winter |
II | 15 | 02.02 | "Hunter & Swan (Part 2)" by Robert E Waters | Lore | Short story | |
II | 15 | 02.02 | Behring Applied Technology | Lore - Spectrum Dispatch | Corporations | |
II | 15 | 02.02 | Idris Initial Design | Work in Progress | Ships | |
II | 15 | 02.02 | Odin System | Lore - Spectrum Dispatch | Star Systems | |
II | 16 | 02.03 | An Interview with Bryan Brewer (Animation Summit) | Behind the Scenes | Interview | Birth Of A Frigate |
II | 16 | 02.03 | An Interview with Harry Jarvis (Mocap Shoot) | Behind the Scenes | Interview | |
II | 16 | 02.03 | "Hunter & Swan (Part 3)" by Robert E Waters | Lore | Short story | |
II | 16 | 02.03 | Original Systems | Lore - Spectrum Dispatch | Corporations | |
II | 16 | 02.03 | Idris Revision | Work in Progress | Ships | |
II | 16 | 02.03 | Pyro System | Lore - Spectrum Dispatch | Star Systems | |
II | 17 | 02.04 | "Making Cargo Fit" design document by Calix Reneau | Behind the Scenes | Assets | Heads Up |
II | 17 | 02.04 | "Hunter & Swan (Part 4)" by Robert E Waters | Lore | Short story | |
II | 17 | 02.04 | Stor-All | Lore - Spectrum Dispatch | Corporations | |
II | 17 | 02.04 | HUD | Work in Progress | Ships | |
II | 17 | 02.04 | Corel System | Lore - Spectrum Dispatch | Star Systems | |
II | 18 | 02.05 | "Lost and Found (Part 1)" by Charles Duncan | Lore | Short story | Racing To Get Done |
II | 18 | 02.05 | GNP | Lore - Spectrum Dispatch | Corporations | |
II | 18 | 02.05 | M50 | Work in Progress | Ships | |
II | 18 | 02.05 | Taranis System | Lore - Spectrum Dispatch | Star Systems | |
II | 18 | 02.05 | Capital Ship Systems | Behind the Scenes | Gameplay Mechanics | |
II | 19 | 02.06 | Freelancer Commercial | Behind the Scenes | Cinematics | The Next Great Jump Point |
II | 19 | 02.06 | Lost & Found Part 2 | Lore | Short story | |
II | 19 | 02.06 | WillsOp Systems | Lore - Spectrum Dispatch | Corporations | |
II | 19 | 02.06 | Redeemer | Work in Progress | Ships | |
II | 19 | 02.06 | Freelancer variants | Work in Progress | Ships | |
II | 19 | 02.06 | Rihlah System | Lore - Spectrum Dispatch | Star Systems | |
II | 20 | 02.07 | Asteroid Hangar | Behind the Scenes | Locations | Horsepower! |
II | 20 | 02.07 | "Lost and Found (Part 3)" by Charles Duncan | Lore | Short story | |
II | 20 | 02.07 | Consolidated Outland | Lore - Spectrum Dispatch | Corporations | |
II | 20 | 02.07 | Mustang | Work in Progress | Ships | |
II | 20 | 02.07 | Bremen System | Lore - Spectrum Dispatch | Star Systems | |
II | 21 | 02.08 | Murray Cup Development | Behind the Scenes | Game Design | The Stars Align |
II | 21 | 02.08 | The Murray Cup | Lore - Spectrum Dispatch | Lore Event | |
II | 21 | 02.08 | "Lost and Found (Part 4)" by Charles Duncan | Lore | Short story | |
II | 21 | 02.08 | Constellation Variants | Work in Progress | Ships | |
II | 21 | 02.08 | Baker System | Lore - Spectrum Dispatch | Star Systems | |
II | 22 | 02.09 | Gamescom Multi-Crew Demo | Behind the Scenes | Events | The Empire's Sword |
II | 22 | 02.09 | The 36th Fighter Squadron | Lore - Spectrum Dispatch | UEE Navy | |
II | 22 | 02.09 | "The Knowledge of Good and Evil (Part 1)" | Lore | Short story | |
II | 22 | 02.09 | Gladius | Work in Progress | Ships | |
II | 22 | 02.09 | Nul System | Lore - Spectrum Dispatch | Star Systems | |
II | 23 | 02.10 | Persistent Universe & CitizenCon Demo by the ATX Persistent Universe team | Behind the Scenes | Events | One Small Step |
II | 23 | 02.10 | "The Knowledge of Good and Evil (Part 2)" | Lore | Short story | |
II | 23 | 02.10 | Sakura Sun | Lore - Spectrum Dispatch | Corporations | |
II | 23 | 02.10 | Cutlass Variants | Work in Progress | Ships | |
II | 23 | 02.10 | Hades System | Lore - Spectrum Dispatch | Star Systems | |
II | 24 | 02.11 | Gold Horizon | Lore - Spectrum Dispatch | Corporations | First Platform Station |
II | 24 | 02.11 | FPS Demo and Development | Behind the Scenes | Events | |
II | 24 | 02.11 | "The Knowledge of Good and Evil (Part 3)" | Lore | Short story | |
II | 24 | 02.11 | Orbital Platform / Station | Work in Progress | Ships | |
II | 24 | 02.11 | Nyx System | Lore - Spectrum Dispatch | Star Systems | |
II | 25 | 02.12 | Commercials & Cinematics | Behind the Scenes | Cinematics | We Salute You |
II | 25 | 02.12 | Squadron 214, Bravo Flight | Lore - Spectrum Dispatch | UEE Navy | |
II | 25 | 02.12 | "The Knowledge of Good and Evil (Part 4)" | Lore | Short story | |
II | 25 | 02.12 | Gladiator | Work in Progress | Ships | |
II | 25 | 02.12 | Virgil System | Lore - Spectrum Dispatch | Star Systems |
2015: Year Three
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
III | 26 | 03.01 | Accelerated Mass Design | Lore | Corporations | Riding Herd |
III | 26 | 03.01 | "Phantom Bounty (Part 1)" by Autumn Kalquist | Lore | Short story | |
III | 26 | 03.01 | Bug-Hunting | Behind the Scenes | Interview | |
III | 26 | 03.01 | Mustang Variants | Work in Progress | Ships | |
III | 26 | 03.01 | Helios System | Lore | Star Systems | |
III | 27 | 03.02 | ArcCorp | Lore | Corporations | The ArcCorp™ Issue |
III | 27 | 03.02 | ArcCorp and the Persistent Universe | Behind the Scenes | Interview | |
III | 27 | 03.02 | ArcCorp | Work in Progress | Locations | |
III | 27 | 03.02 | "Phantom Bounty (Part 2)" by Autumn Kalquist | Lore | Short story | |
III | 27 | 03.02 | Vega System | Lore | Star Systems | |
III | 28 | 03.03 | User Interface Design | Behind the Scenes | Game Design | Retaliation At Last |
III | 28 | 03.03 | 78th Squadron | Lore | UEE Navy | |
III | 28 | 03.03 | "Phantom Bounty (Part 3)" by Autumn Kalquist | Lore | Short story | |
III | 28 | 03.03 | Retaliator | Work in Progress | Ships | |
III | 28 | 03.03 | Tyrol System | Lore | Star Systems | |
III | 29 | 03.04 | This is IT | Behind the Scenes | Interview | Leading The Way |
III | 29 | 03.04 | Fuel Pump, Cry-Astro & CTR | Lore | Corporations | |
III | 29 | 03.04 | "Phantom Bounty (Part 4)" by Autumn Kalquist | Lore | Short story | |
III | 29 | 03.04 | Vanguard Concept / Station | Work in Progress | Ships | |
III | 29 | 03.04 | Osiris System | Lore | Star Systems | |
III | 30 | 03.05 | Covalex Shipping | Lore | Corporations | The Hull Truth |
III | 30 | 03.05 | Economy Boardgame | Behind the Scenes | Game Design | |
III | 30 | 03.05 | "Brothers In Arms (Part 1)" by Andy Rogers | Lore | Short story | |
III | 30 | 03.05 | Hull Series | Work in Progress | Ships | |
III | 30 | 03.05 | Oso System | Lore | Star Systems | |
III | 31 | 03.06 | Website revamp | Behind the Scenes | Interview | Stand By Me |
III | 31 | 03.06 | "Brothers In Arms (Part 2)" by Andy Rogers | Lore | Short story | |
III | 31 | 03.06 | Cubby Blast | Lore | Corporations | |
III | 31 | 03.06 | Reliant | Work in Progress | Ships | |
III | 31 | 03.06 | Tal System | Lore | Star Systems | |
III | 32 | 03.07 | Spotlight: Anderson Bordim, UX Designer and
Information Architect, and Michel Labelle, Creative / Art Director, Turbulent |
Behind the Scenes | Spotlight | Creating Magic |
III | 32 | 03.07 | Spotlight: Ken Fairclough, Associate Concept Artist, CIG Austin | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Spotlight: Tom Johnson, Senior Project Manager, Foundry 42 | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Spotlight: Christine Marsh, Lead User Interface Designer, Behaviour | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Kruger Intergalaktische | Lore | Corporations | |
III | 32 | 03.07 | Ship & Internal Component Classifications | Behind the Scenes | Game Design | |
III | 32 | 03.07 | Arena Commander Alpha 1.1.5 Preview | Behind the Scenes | Gameplay Mechanics | |
III | 32 | 03.07 | "Brothers In Arms (Part 3)" by Andy Rogers | Lore | Short story | |
III | 32 | 03.07 | P-52 Merlin | Work in Progress | Ships | |
III | 32 | 03.07 | Castra System | Lore | Star Systems | |
III | 33 | 03.08 | FPS Armor | Work in Progress | Assets | The Producers |
III | 33 | 03.08 | The Producers | Behind the Scenes | Interview | |
III | 33 | 03.08 | Kastak Arms | Lore | Corporations | |
III | 33 | 03.08 | "Brothers In Arms (Part 4)" by Andy Rogers | Lore | Short story | |
III | 33 | 03.08 | Ferron System | Lore | Star Systems | |
III | 34 | 03.09 | FPS Weapons and Gadgets | Work in Progress | Weapons | Opening Doors |
III | 34 | 03.09 | Persistence Commences | Behind the Scenes | Interview | |
III | 34 | 03.09 | InterDimension Software | Lore | Corporations | |
III | 34 | 03.09 | "One Last Job (Part 1)" by Amanda McCarter | Lore | Short story | |
III | 34 | 03.09 | Croshaw System | Lore | Star Systems | |
III | 35 | 03.10 | Frankfurt Office | Behind the Scenes | Interview | Ein Praechtiges Unterfangen |
III | 35 | 03.10 | Spotlight: The Senate | Behind the Scenes | Locations | |
III | 35 | 03.10 | Spotlight: Admiral Bishop's face | Behind the Scenes | Characters | |
III | 35 | 03.10 | BiotiCorp | Lore | Corporations | |
III | 35 | 03.10 | "One Last Job (Part 2)" by Amanda McCarter | Lore | Short story | |
III | 35 | 03.10 | Endeavor | Work in Progress | Ships | |
III | 35 | 03.10 | Rhetor System | Lore | Star Systems | |
III | 36 | 03.11 | Million Mile High Club | Work in Progress | Locations | Meeting Places |
III | 36 | 03.11 | PU Developments (UI, Ship Components, Shopping) | Behind the Scenes | Spotlight | |
III | 36 | 03.11 | Apocalypse Arms | Lore | Corporations | |
III | 36 | 03.11 | "One Last Job (Part 3)" by Amanda McCarter | Lore | Short story | |
III | 36 | 03.11 | Nexus System | Lore | Star Systems | |
III | 37 | 03.12 | Starmap | Behind the Scenes | Interview | Refining The Verse |
III | 37 | 03.12 | The Ark | Lore | Corporations | |
III | 37 | 03.12 | "One Last Job (Part 4)" by Amanda McCarter | Lore | Short story | |
III | 37 | 03.12 | Crucible | Work in Progress | Ships | |
III | 37 | 03.12 | Tayac System | Lore | Star Systems |
2016: Year Four
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
IV | 38 | 04.01 | Behind the Scenes: Multicrew and physics grids | Behind the Scenes | Interview | Teamwork |
IV | 38 | 04.01 | Terra Mills | Lore | Corporations | |
IV | 38 | 04.01 | Second Run: A Sorri Lyrax Story Part 1 | Lore | Short story | |
IV | 38 | 04.01 | Constellation and Freelance Upgrade | Behind the Scenes | Ships | |
IV | 38 | 04.01 | Horus | Lore | Star Systems | |
IV | 39 | 04.02 | Modular Space Stations | Behind the Scenes | Interview | Fly Galactically, Design Modularly |
IV | 39 | 04.02 | AopoA | Lore | Corporations | |
IV | 39 | 04.02 | Second Run: A Sorri Lyrax Story Part 2 | Lore | Short story | |
IV | 39 | 04.02 | Khartu-al Xi'an Scout | Work in Progress | Ships | |
IV | 39 | 04.02 | Kayfa | Lore | Star Systems | |
IV | 40 | 04.03 | Customer service and game support | Behind the Scenes | Interview | On The Leading Edge |
IV | 40 | 04.03 | 999th Test Squadron | Lore | UEE Navy | |
IV | 40 | 04.03 | Second Run: A Sorri Lyrax Story Part 3 | Lore | Short story | |
IV | 40 | 04.03 | Sabre | Work in Progress | Ships | |
IV | 40 | 04.03 | Chronos | Lore | Star Systems | |
IV | 41 | 04.04 | Performance capture team | Behind the Scenes | Interview | Reaching The Stars |
IV | 41 | 04.04 | Tarsus | Lore | Corporations | |
IV | 41 | 04.04 | Second Run: A Sorri Lyrax Story Part 4 | Lore | Short story | |
IV | 41 | 04.04 | Starfarer | Work in Progress | Ships | |
IV | 41 | 04.04 | Nemo | Lore | Star Systems | |
IV | 42 | 04.05 | DevOps | Behind the Scenes | Interview | Crucial Operations |
IV | 42 | 04.05 | Shubin Interstellar | Lore | Corporations | |
IV | 42 | 04.05 | Instrument of Surrender (Part 1) | Lore | Short story | |
IV | 42 | 04.05 | Prospector | Work in Progress | Ships | |
IV | 42 | 04.05 | Banshee | Lore | Star Systems | |
IV | 43 | 04.06 | Persistence effects | Behind the Scenes | Interview | Persistent Progress |
IV | 43 | 04.06 | Casaba Outlet | Lore | Corporations | |
IV | 43 | 04.06 | Instrument of Surrender (Part 2) | Lore | Short story | |
IV | 43 | 04.06 | Buccaneer | Work in Progress | Ships | |
IV | 43 | 04.06 | Oberon | Lore | Star Systems | |
IV | 44 | 04.07 | Community managers | Behind the Scenes | Interview | Bugging Out |
IV | 44 | 04.07 | Squadron 88 | Lore | UEE Navy | |
IV | 44 | 04.07 | Instrument of Surrender (Part 3) | Lore | Short story | |
IV | 44 | 04.07 | Dragonfly | Work in Progress | Ships | |
IV | 44 | 04.07 | Caliban | Lore | Star Systems | |
IV | 45 | 04.08 | Grim Hex | Work in Progress | Locations | Grim Realities |
IV | 45 | 04.08 | Character building | Behind the Scenes | Interview | |
IV | 45 | 04.08 | Grim Hex | Lore | Locations | |
IV | 45 | 04.08 | Argo Astronautics | Lore | Corporations | |
IV | 45 | 04.08 | Instrument of Surrender (Part 4) | Lore | Short story | |
IV | 46 | 04.09 | Terrapin | Work in Progress | Ships | |
IV | 46 | 04.09 | Imperial Cartography Center | Lore | Corporations | |
IV | 46 | 04.09 | Streamers at Gamescom | Behind the Scenes | Interview | |
IV | 46 | 04.09 | Gurzil | Lore | Star Systems | |
IV | 46 | 04.09 | Lost Squad (Act 1) | Lore | Short story | |
IV | 47 | 04.10 | Polaris | Ships | Work In Progress | |
IV | 47 | 04.10 | Bremen Defence Force | Lore | Corporations | |
IV | 47 | 04.10 | CitizenCon volunteers | Behind the Scenes | ||
IV | 47 | 04.10 | Leir | Lore | Star Systems | |
IV | 47 | 04.10 | Lost Squad (Act 2) | Lore | Short Story | |
IV | 48 | 04.11 | Homestead demo video | Work In Progress | ||
IV | 48 | 04.11 | Intergalactic Aerospace Expo | Lore | Corporations | |
IV | 48 | 04.11 | Internal and external QA | Behind the Scenes | ||
IV | 48 | 04.11 | Kiel | Lore | Star Systems | |
IV | 48 | 04.11 | Lost Squad (Act 3) | Lore | Short Story | |
IV | 49 | 04.12 | Prowler | Ships | Work In Progress | |
IV | 49 | 04.12 | Esperia | Lore | Corporations | |
IV | 49 | 04.12 | Conceiving Tevarin | Behind the Scenes | ||
IV | 49 | 04.12 | Kabal | Lore | Star Systems | |
IV | 49 | 04.12 | Lost Squad (Act 4) | Lore | Short Story |
2017: Year Five
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
V | 50 | 05.01 | Razor | Ships | Work In Progress | |
V | 50 | 05.01 | koa e Ko'ia race | Lore | Corporations | |
V | 50 | 05.01 | Jump Point 50th issue | Behind the Scenes | ||
V | 50 | 05.01 | Hadur | Lore | Star Systems | |
V | 50 | 05.01 | Drifters (Episode 1) | Lore | Short Story | |
V | 51 | 05.02 | Star Marine arenas | Work In Progress | ||
V | 51 | 05.02 | Star Marine community board | Lore | Corporations | |
V | 51 | 05.02 | Balancing ships | Behind the Scenes | ||
V | 51 | 05.02 | Kallis | Lore | Star Systems | |
V | 51 | 05.02 | Drifters (Episode 2) | Lore | Short Story | |
V | 52 | 05.03 | A4A Hurricane | Ships | Work In Progress | |
V | 52 | 05.03 | Casse Aerospace | Lore | Corporations | |
V | 52 | 05.03 | Artificial intelligence | Behind the Scenes | ||
V | 52 | 05.03 | Charon | Lore | Star Systems | |
V | 52 | 05.03 | Drifters (Episode 3) | Lore | Short Story | |
V | 53 | 05.04 | Defender | Ships | Work In Progress | |
V | 53 | 05.04 | Basilisk | Lore | Corporations | |
V | 53 | 05.04 | Sound design | Behind the Scenes | ||
V | 53 | 05.04 | Hadrian | Lore | Star Systems | |
V | 53 | 05.04 | Drifters (Episode 4) | Lore | Short Story | |
V | 54 | 05.05 | Eclipse | Ships | Work In Progress | |
V | 54 | 05.05 | Ascension Astro | Lore | Corporations | |
V | 54 | 05.05 | Spectrum | Behind the Scenes | ||
V | 54 | 05.05 | Gliese | Lore | Star Systems | |
V | 54 | 05.05 | Sid & Cyrus (Part 1) | Lore | Short Story | |
V | 55 | 05.06 | Ship thruster placement guide | Ships | Work In Progress | |
V | 55 | 05.06 | Rayari | Lore | Corporations | |
V | 55 | 05.06 | Environments | Behind the Scenes | ||
V | 55 | 05.06 | Garron | Lore | Star Systems | |
V | 55 | 05.06 | Sid & Cyrus (Part 2) | Lore | Short Story | |
V | 56 | 05.07 | Nox | Ships | Work In Progress | |
V | 56 | 05.07 | Trade & Development Division | Lore | Corporations | |
V | 56 | 05.07 | The Nox Caper | Behind the Scenes | ||
V | 56 | 05.07 | Pallas | Lore | Star Systems | |
V | 56 | 05.07 | Sid & Cyrus (Part 3) | Lore | Short Story | |
V | 57 | 05.08 | Tumbril Cyclone Buggy | Ships | Work In Progress | |
V | 57 | 05.08 | Tumbril Cyclone | Lore | Corporations | |
V | 57 | 05.08 | Audio. Part 2: Dialogue | Behind the Scenes | ||
V | 57 | 05.08 | Crusader's Moons | Lore | Star Systems | |
V | 57 | 05.08 | A gift for Baba (Part 1) | Lore | Short Story | |
V | 58 | 05.09 | 3.0 Ship Updates: Aurora,
Constellation Aquila, Cutlass, Prospector |
Ships | Work In Progress | |
V | 58 | 05.09 | RSI Roberts Space Industries | Lore | Corporations | |
V | 58 | 05.09 | Gamescom Demo | Behind the Scenes | ||
V | 58 | 05.09 | Tohil | Lore | Star Systems | |
V | 58 | 05.09 | A gift for Baba (Part 2) | Lore | Short Story | |
V | 59 | 05.10 | 600i | Ships | Work In Progress | |
V | 59 | 05.10 | Yorm | Lore | Corporations | |
V | 59 | 05.10 | The State of Stats | Behind the Scenes | ||
V | 59 | 05.10 | Branaugh | Lore | Star Systems | |
V | 59 | 05.10 | "A Gift for Baba (Part 3)" by Will Weissbaum | Lore | Short Story | |
V | 60 | 05.11 | Pioneer | Ships | Work In Progress | |
V | 60 | 05.11 | Whitley's Guide | Lore | Corporations | |
V | 60 | 05.11 | Character Art | Behind the Scenes | ||
V | 60 | 05.11 | Min | Lore | Star Systems | |
V | 60 | 05.11 | "The Payout" by David Haddock | Lore | Short Story | |
V | 61 | 05.12 | Idris (Part 3) | Ships | Work In Progress | |
V | 61 | 05.12 | Chemline Solutions | Lore | Corporations | |
V | 61 | 05.12 | 3.0 Free for All | Behind the Scenes | ||
V | 61 | 05.12 | Idris | Lore | Star Systems | |
V | 61 | 05.12 | "The Shakedown" by Will Weissbaum | Lore | Short Story |
2018: Year Six
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
VI | 62 | 06.01 | Vehicles - The Tumbril Nova | Ships | Work In Progress | |
VI | 62 | 06.01 | Ecology - Xiphopod | Lore | Galactapedia | |
VI | 62 | 06.01 | Squadron 42 Cinematics Team | Behind the Screens | ||
VI | 62 | 06.01 | Squadron 42 Design Team | Behind the Screens | ||
VI | 63 | 06.02 | Levski | Stations | Work In Progress | |
VI | 63 | 06.02 | The Anvil Terrapin-Class Pathfinder | Lore | Whitley's Guide | |
VI | 63 | 06.02 | Environment Art Team, DE | Behind the Screens | ||
VI | 63 | 06.02 | Where In The 'Verse | Where In The 'Verse | ||
VI | 63 | 06.02 | One Question | One Question | ||
VI | 64 | 06.03 | Aegis Vulcan | Ships | Work In Progress | |
VI | 64 | 06.03 | Emperor Bloom | Lore | Galactapedia | |
VI | 64 | 06.03 | Music Team, UK | Behind the Screens | ||
VI | 64 | 06.03 | Where In The 'Verse | Where In The 'Verse | ||
VI | 64 | 06.03 | What was the first game
& system you played? (Part 1) |
One Question | ||
VI | 65 | 06.04 | Origin 100 Series | Ships | Work In Progress | |
VI | 65 | 06.04 | 300i | Lore | Whitley's Guide | |
VI | 65 | 06.04 | Composers | Behind the Screens | ||
VI | 65 | 06.04 | Where In The 'Verse | Where In The 'Verse | ||
VI | 65 | 06.04 | What was the first game
& system you played? (Part 2) |
One Question | ||
VI | 66 | 06.05 | Crusader Hercules Starlifter | Ships | Work In Progress | |
VI | 66 | 06.05 | Radegast Whiskey | Lore | Galactapedia | |
VI | 66 | 06.05 | Optimization | Behind the Screens | ||
VI | 66 | 06.05 | Where In The 'Verse | Where In The 'Verse | ||
VI | 66 | 06.05 | What was the last book you read? | One Question | ||
VI | 67 | 06.06 | Aegis Reclaimer | Ships | Work In Progress | |
VI | 67 | 06.06 | MISC Prospector | Lore | Whitley's Guide | |
VI | 67 | 06.06 | Mining Mechanic | Behind the Screens | ||
VI | 67 | 06.06 | - | Where In The 'Verse | ||
VI | 67 | 06.06 | What's your favourite science fiction spacecraft? | One Question | ||
VI | 68 | 06.07 | Drake Vulture | Ships | Work In Progress | |
VI | 68 | 06.07 | Vasil Fragment Stone | Lore | Galactapedia | |
VI | 68 | 06.07 | Combat AI | Behind the Screens | ||
VI | 68 | 06.07 | - | Where In The 'Verse | ||
VI | 68 | 06.07 | What is your first Star Citizen memory? | One Question | ||
VI | 69 | 06.08 | RSI Apollo | Ships | Work In Progress | |
VI | 69 | 06.08 | Tumbril Cyclone | Lore | Whitley's Guide | |
VI | 69 | 06.08 | Racing | Developer Interview | ||
VI | 69 | 06.08 | - | Where In The 'Verse | ||
VI | 69 | 06.08 | What's your favourite science fiction alien race? | One Question | ||
VI | 70 | 06.09 | - | Ships | Work In Progress | |
VI | 70 | 06.09 | - | Lore | Galactapedia | |
VI | 70 | 06.09 | - | Behind the Screens | ||
VI | 70 | 06.09 | - | Where In The 'Verse | ||
VI | 70 | 06.09 | - | One Question | ||
VI | 71 | 06.10 | - | Ships | Work In Progress | |
VI | 71 | 06.10 | - | Lore | Whitley's Guide | |
VI | 71 | 06.10 | - | Behind the Screens | ||
VI | 71 | 06.10 | - | Where In The 'Verse | ||
VI | 71 | 06.10 | - | One Question | ||
VI | 72 | 06.11 | - | Ships | Work In Progress | |
VI | 72 | 06.11 | - | Lore | Galactapedia | |
VI | 72 | 06.11 | - | Behind the Screens | ||
VI | 72 | 06.11 | - | Where In The 'Verse | ||
VI | 72 | 06.11 | - | One Question | ||
VI | 73 | 06.12 | - | Ships | Work In Progress | |
VI | 73 | 06.12 | - | Lore | Whitley's Guide | |
VI | 73 | 06.12 | - | Behind the Screens | ||
VI | 73 | 06.12 | - | Where In The 'Verse | ||
VI | 73 | 06.12 | - | One Question |
References
- ↑ Jump Point Rerun
- ↑ Jump Point content example. Transmission - Comm-Link
- ↑ David Ladyman and Ben Lesnick, From the Cockpit, Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.
- ↑ David Ladyman, From the Cockpit, Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29
- ↑ Jump Point Vol. 1 sale. Transmission - Comm-Link
- ↑ Jump Point Rerun