Arena Commander egy univerzumbeli űrrepülés szimuláció, melyet az Original Systems fejlesztett ki, és szórakoztatásra és képzésre használnak. A játékosok számára ez lehetőséget nyújt arra, hogy kockázat nélkül kísérletezzenek új űrhajókkal, szembenézzenek a Vanduul vagy a Kalózok seregével, és gyakoroljanak a jövőbeni összecsapásokra.[1]
Játékmódok
Az Arena Commandernek számos játékmódja van, amelyekhez a játékosok csatlakozhatnak és játszhatnak, akár egyedül, barátokkal vagy más online játékosokkal együtt. A jelenleg elérhető játékmódok a következők
Pályák
- Dying Star (Pyro I)
- Broken Moon (Taranis II és Taranis 2a, Broken Moon *között)
- New Horizon Speedway (Green, Ellis) (Csak versenyzés)
Egyszemélyes játék ("Drón Szimuláció")
- Arena Commander Tutorial
- Vanduul Swarm
- Pirate Swarm
- Free Flight - Szabad Repülés
- Murray Kupa Verseny
Multiplayer ("Spectrum")
- Battle Royale
- Squadron Battle
- Capture the Core
- Vanduul Swarm co-op
- Murray Cup Racing[1]
- Old Vanderal (difficulty: easy)
- Rikkord Memorial Raceway (difficulty: medium)
- Defford Link (difficulty: hard)
History
Inspiration
In the early 2940s, Tristan Blair, Charlie Bass, and Henry Garrity from Original Systems were abroad a chartered flight back to Terra after attending a convention on Jalan to promote their latest title, Times of Myth. While their cruiser was waiting for traffic, a navy squadron intercepted a Vanduul swarm directly in the traffic lane. The pilot of the cruiser calmly guided the ship out of the battle while the others on the ship panicked. That pilot's reaction inspired Tristan to develop a game to help people fly better, to adopt flying as their second nature.[2]
Development
Unlike the previous series ULTIMATE and other games on the market, Arena Commander focuses on visceral immersion: playing the game is as close to flying a present-day Aurora or Hornet space fighter as it is possible to simulate with modern technology. Military pilots were used to help test the game during its development to ensure the quality of simulation. Also unlike ULTIMATE, Arena Commander is not developed for MobiGlas. Instead, it makes use of the highest powered computers possible. It can be played on everything from dedicated gaming desktops to the internal computers found aboard starships.[3]
Release
Arena Commander was released in 2943. The game features in-depth simulation and its functionality can be expanded with a series of optional expansion packs, each adding more ships and scenarios for an additional fee. Military pilots claimed that there has never been such an accurate space combat simulation available for home users. Arena Commander has created a dedicated fan base across the UEE, lauded by gamers around the galaxy and by every reviewer from Optimum Glas (the only six-star review ever issued) to the New Terran Journal, Arena Commander has completely changed Original Systems' reputation and altered how games are developed.[3]
Development
Arena Commander was originally revealed as Arena mode stretch goal[4] . Early in its history it was known as the "Dogfighting Module". It is the second stage of Star Citizen playable modules that was released to the community on June 4, 2014.[5] The name of dogfighting module has dropped after the release of Star Citizen 1.1 on March 15, 2015.[6]
See also
References
- ↑ 1.0 1.1 Arena Commander
- ↑ Arena Commander Manual (1.1a V11)
- ↑ 3.0 3.1 Comm-Link:Galactic Guide - Original Systems. Transmission - Comm-Link
- ↑ Comm-Link:$16 Million!. Transmission - Comm-Link
- ↑ Arena Commander launched!. Transmission - Comm-Link
- ↑ Note from the Chairman: Version Numbering. Transmission - Comm-Link