Update:Star Citizen Alpha 4.0.0: Difference between revisions

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(Created page with "{{PatchData|Prev=Star Citizen Alpha 3.19.0|publishdate=|futurerelease=yes|version=4.0.0|image=Pyro-citizencon-2949-02.png}} right|350px|[[Carrack emerging from the Pyro Jump point]] Star Citizen Alpha 4.0.0 is an upcoming major update for Star Citizen, adding Pyro as the first new system to the game after Stanton. In addition, it is planned to include an initial release of Object_Container_Streaming#Server_Mes...")
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{{PatchData|Prev=Star Citizen Alpha 3.19.0|publishdate=|futurerelease=yes|version=4.0.0|image=Pyro-citizencon-2949-02.png}}
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|Prev=Star Citizen Alpha 3.23.2
|publishdate=
|futurerelease=yes
|version=4.0.0
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[[File:Pyro-citizencon-2949-02.png|right|350px|[[Carrack]] emerging from the [[Pyro]] [[Jump point]]]]
[[File:Pyro-citizencon-2949-02.png|right|350px|[[Carrack]] emerging from the [[Pyro]] [[Jump point]]]]


Star Citizen Alpha 4.0.0 is an upcoming major update for [[Star Citizen]], adding [[Pyro]] as the first new system to the game after [[Stanton]]. In addition, it is planned to include an initial release of  [[Object_Container_Streaming#Server_Meshing|Server meshing]] to allow players to gather in greater numbers without the need for independent servers.
Star Citizen Alpha 4.0.0 is an upcoming major update for [[Star Citizen|''Star Citizen'']], adding [[Pyro]] as the first new system to the game after [[Stanton]]. In addition, it is planned to include an initial release of  [[Object Container Streaming#Server Meshing|Server meshing]] to allow players to gather in greater numbers without the need for independent servers.<ref name="RR241505">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/19975-Roadmap-Roundup-May-15-2024|text=Roadmap Roundup 05/15/2024 - 3:00 PM|accessdate=2024-05-20}}</ref>
=Major updates=
 
==Major updates==
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!Description
!Description
|-
|-
|[[Pyro]] System
|[[Pyro system|Pyro System]]
|[[File:Pyro-citizencon-2949-01.png|150px|right|thumb]]Implementation of the [[Pyro]] system, a lawless and dangerous system filled with rich opportunities and risky ventures.
|[[File:Pyro-citizencon-2949-01.png|100px|right|thumb]]Implementation of the [[Pyro]] system, a lawless and dangerous system filled with rich opportunities and risky ventures.
|-
|[[Object Container Streaming#Server Meshing|Server Meshing]]
|[[File:Update_ServerMeshingV1.jpg|100px|right|thumb]]Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen.
|-
|[[Jump Point|Jump Points]]
|[[File:Jump Point Bengal Concept.jpeg|100px|right|thumb]]
Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.
|-
|Outposts - Colonialism
|[[File:Update Outposts.jpg|100px|right|thumb]]
A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
|-
|Fire Hazards
|[[File:Update_FireHazard.png|100px|right|thumb]]
Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.
|-
|[[Engineering]]
|[[File:Update_Engineering.png|100px|right|thumb]]
Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management
|-
|RSI [[Zeus MkII ES]]
|[[File:Zeus_MkII_ES_x2_flying_over_world.jpg|100px|right|thumb]]
Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.
|-
|[[MFD]] Rework and New Displays
|[[File:Update_MFDs.png|100px|right|thumb]]
Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.
|}
 
==Pyro Addition==
 
With the addition of the [[Pyro]] system, an entire set of planets, moons and space stations are also added:
 
* [[Pyro I]]
* [[Pyro II]] - Monox
* [[Pyro III]] - Bloom
* [[Pyro IV]]
* [[Pyro V]] and its moons (In order): [[Ignis]], [[Vatra]], [[Adir]], [[Fairo]], [[Fuego]], [[Vuur]]
* [[Pyro VI]] - Terminus
* [[Pyro]] Space Stations
 
==Minorupdates==
{| class="wikitable"
!Feature
!Description
|-
|Additional Player Customization
|[[File:Update_PlayerCustomizer.png|100px|right|thumb]] Additional hair and facial hair options, as well as face piercings.
|-
|[[Multi-Tool]] Updates
|[[File:Update_MultiTool.png|100px|right|thumb]]
Bringing the multi-tool in line with Squadron 42, including adding additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.
|-
|Charge/Drain
|[[File:Update_ChargeDrain.png|100px|right|thumb]]
Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.
|-
|[[Quasi Grazer]]
|[[File:Update_Quasi Grazer.png|100px|right|thumb]]
These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.
|-
|[[Life Support|Life support]]
|[[File:Update_LifeSupport.png|100px|right|thumb]]
Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.
|-
|[[Solar Burst]]
|[[File:Update_SolarBurst.png|100px|right|thumb]]
Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.
|-
|[[Fire Extinguisher]]s
|[[File:Update_FireExtinguisher.png|100px|right|thumb]]
All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.
|-
|Transit System Refactor
|[[File:Update_TransitSystemRefactor.png|100px|right|thumb]]
Reworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.
|-
|-
|[[Object_Container_Streaming#Server_Meshing|Server meshing]]
|[[Mission]] System Refactor
|[[File:Maria Pure of Heart.png|150px|right|thumb]]Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen.
|[[File:Update_MissionRefactor.jpg|100px|right|thumb]]
Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.
|}
|}

Latest revision as of 15:48, 29 May 2024

Upcoming
Carrack emerging from the Pyro Jump point
Carrack emerging from the Pyro Jump point

Star Citizen Alpha 4.0.0 is an upcoming major update for Star Citizen, adding Pyro as the first new system to the game after Stanton. In addition, it is planned to include an initial release of Server meshing to allow players to gather in greater numbers without the need for independent servers.[1]

Major updates

Feature Description
Pyro System
Implementation of the Pyro system, a lawless and dangerous system filled with rich opportunities and risky ventures.
Server Meshing
Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen.
Jump Points

Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.

Outposts - Colonialism

A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.

Fire Hazards

Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.

Engineering
File:Update Engineering.png

Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management

RSI Zeus MkII ES

Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.

MFD Rework and New Displays

Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.

Pyro Addition

With the addition of the Pyro system, an entire set of planets, moons and space stations are also added:

Minorupdates

Feature Description
Additional Player Customization
Additional hair and facial hair options, as well as face piercings.
Multi-Tool Updates

Bringing the multi-tool in line with Squadron 42, including adding additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.

Charge/Drain

Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.

Quasi Grazer

These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.

Life support

Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.

Solar Burst

Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.

Fire Extinguishers

All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.

Transit System Refactor

Reworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.

Mission System Refactor

Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.

  1. Roadmap Roundup 05/15/2024 - 3:00 PM. Transmission - Comm-Link. Retrieved 2024-05-20