Careers

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Az univerzumban szinte minden pilótának van egy karrierje, amin éppen dolgozik; akár egyszeri szerződéssel, akár egy generációs családi vállalkozásban tevékenykedik, mindenki egy dologra összpontosít a karrierjében: kreditek szerzésére.

A karrierek lehetnek személyes, egyedi törekvések; például egy játékos fizet azért, hogy kiképezzék egy adott hajó funkciójára, vagy hivatalos munkaviszony egy nagy vállalatnál egy adott területen. Összességében a játékosok karrierje rajtuk múlik, csak a hírneve bizonyos emberek és cégek előtt jelent egy kis akadályt a szakmaváltás előtt.

Megjegyzés: A játékosok közötti nem hivatalos tranzakciókat is beleértve sokkal több módja van a pénzkeresésnek, mint amennyit itt felsoroltunk. Mint ilyenek, ezek a "hivatalos" karrierek, amelyeket a hajótervek, a comm-linkek és a dokumentáció támogat.

Bounty Hunting/Fejvadászat

A fejvadászat a UEE törvények vagy magánfejvadászok által körözött bűnözők felkutatása, legyőzésük és a személy vagy holttest leadása kreditekért.[1] A Avenger Stalker kifejezetten fejvadászok számára készült, beleértve az EMP fegyvereket és hat fogolyszállító kapszulát.

Felfedezés

Concept render of Carrack exploring a Jump Point

A felfedezés ismeretlen helyek és ugráspontok felfedezése és felmérése. A nagy teljesítményű érzékelőkkel és megnövelt üzemanyagtartályokkal felszerelt felfedezők az ismert űr határait feszegetik a következő nagy felfedezés lehetőségéért. Még azok a felfedezők is jelentős pénzt keresnek, akik nem tesznek nagy felfedezéseket, ha érdekes anomáliák helyét adják el kutatóknak, ércben gazdag aszteroidákat mérnek fel, vagy lopakodó katonai felderítést végeznek.[2]

Az ugráspontok feltárása fontos része lesz az univerzum bővítésének, mivel ezek az egyetlen módja a rendszerek közötti utazásnak. Bár az ismert űr nagy részét ugrópontok kötik össze, még mindig sok olyan van, amelyet még fel kell fedezni.[3] Az ugrópontok felfedezése veszélyes, kézi irányítást és ügyességet igényel a veszélyes és szűk térugrásos folyosón való navigálás.[4]

Információs szakember

Az információs szakemberek egy különleges rakománytípuson dolgoznak: a tudáson és az információn. Az információk kezelése létfontosságú a galaxis minden más kereskedelméhez, beleértve a gazdag érclelőhelyek helyét a bányászoknak vagy egy teherhajó útvonalát a kalózoknak. Az információs szakemberek nap mint nap ilyen információkkal kereskednek, kreditekért, más árukért vagy szívességekért cserébe.[5]

A Herald az információkereskedelem legális és illegális oldalán egyaránt értékes hajó. Képes a kritikus adatok biztonságos továbbítására a galaxisban, vagy arra is felszerelhető, hogy elfogja, dekódolja és egyenesen ellopja az adatcsomagokat, hogy aztán a legmagasabb ajánlatot tevőnek eladja. A kevésbé drámai oldalon az olyan híradós kocsik, mint a Reliant Mako egyszerűen csak nagy teljesítményű optikával és szenzorokkal információt generálnak, hogy aztán az egész galaxisban terjesszék.[6]

Medical

Concept of Endeavor medical bay

The universe is a dangerous place, and characters who suffer injuries will always seek medical care. Pilots of ships with medical beds are uniquely suited to provide this care in space. The Endeavor also doubles as a "Spawn Point" for characters that die, allowing them to purchase a new ship from the hangar and jump back into the fight.[7]

Medical pilots can also take a "Search-and-rescue" role by navigating their ships into dangerous locations to seek out, retrieve, and stabilise wounded crew. Such medical ships may be found scouring battlefields after a capital ship fight to save ejected crew, or pulling scientists out of a destabilised space station before they die of radiation poisoning.[7]

Mercenary

Mercenaries are the hired guns of the universe; accepting military of private contracts for a variety of combat roles. These contracts may be from NPCs or other players and are one of the simplest roles: find the target, and destroy it.

Mining

Concept image of Orion mining an asteroid

Mining is the discovery, extraction, and refining of raw materials to be sold on the market, using ships to conduct most of these tasks. The RSI Orion is the largest example of a mining ship in Star Citizen and is the most capable of these tasks.

Mining will be one of the primary occupations of the game. Running a successful mining operation will require skill and creative thinking, not repetitive button pressing. Elements of this include paying attention to the commodity marketplace to determine what to mine, and then locating a suitable asteroid field that contains the mineral, and finally selling your cargo after you have mined it. All of the following specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.[8]

Passenger transport

Concept image of Genesis Starliner transporting passengers

Passenger transport is a unique occupational role that characters can assume. The objective of a transporter is to deliver passenger from one location to another in as comfortable a manner as possible. First, a ship such as the Genesis Starliner must be available for use before a license is acquired. Then, the ship is docked at a public landing pad and the local Flight Schedule Computer begins broadcasting the available seats to the public. Once the ship is loaded with passengers and supplies, it departs.

During transport, the character must manage hired crew, unruly customers, and generally balance all customer needs. Computer terminals, drink mixers, medical devices, and entertainment terminals may all be employed to keep happiness and satisfaction at its highest level. Upon landing, passengers will affect your reputation by providing feedback and departing the ship. Once cleared, the ship is ready to take on new supplies and set out on a new route.[9]

Piracy

Piracy is the unlawful theft of cargo, goods, and ships by attacking other characters in the universe. Ships like the Cutlass are well-suited to the role with strong weapons and an ample cargo bay to make off with their valuable catch.

Racing

The Murray Cup: a racer's dream

Racing is the speed demon's career, filled with thrumming engines, chanting fans, and split-second decisions. Racers tune their beloved M50 Interceptor or 350r to racing specifications for months before each race, trying to get that slight edge on their opponents. The grand dream of any racer is the Murray Cup, the jewel in star racing's triple crown [10]

Repair

Concept render of the repair of a Gladius' damaged wing

When a ship or component is damaged, it must be repaired. These repairs can be done simply and cheaply in NPC stations or planetside, but for local, fast repairs, only a trained repairman (Hopefully with a Crucible repair ship)will do.

Repair is a relatively simple profession: get paid to repair damaged ships; however, the difference between good repair job and a bad one could result in the destruction of a ship from a failed component. Repair crew must use the correct materials, apply them efficiently and accurately, and maintain component operation.[11]

Salvage

Salvage is the collection and processing of ships, stations and other manufactured goods after they have been destroyed. Ships like the Reclaimer and the Vulture specialise in such a role; equipped with unmanned drones, tractor beams, and reclamation equipment to turn burnt-out husks into valuable materials.

The first iteration of gameplay will be implemented with Patch 3.18 including 'hull scraping' to sell material for profit and multitool repair. It can be obtained via salvage lasers on the Reclaimer and Vulture by activating the salvage mode or in FPS via the multitool. The Reclaimer can be manned with a second salvage turret, but also produces boxes of recycled material composite which must be stacked manually in the storage grid of the ship. The FPS Multitool can salvage small chunks and patch hull fissures.[12]

Science

Science is the gathering of information and the analysis of this information into useful, valuable data. The Endeavor in its Discovery-class configuration is a dedicated science ship, with general research and science bays in combination with the optional telescope array to produce this data for buyers.

Smuggling

A subset of trading; smuggling is the transportation of illegal goods, information, or people into or out of protected areas. This includes the transportation of illicit drugs or slave trading in UEE space.

To avoid police scans, ships will have to install special smugglers' compartments on their ships that protect items from such scans.[13]

Trading

Sample economy model for producing widgets

Trading in Star Citizen is the distribution of goods from producers to consumers using ships. This distribution comes in several forms, with varying levels of pay, danger, and consistency:

  1. Trade lanes/routes: Consistent supply and demand between a producer and supplier. Often requires high volume transport at low rates. Only transporters and traders with a good reputation would be considered
  2. On-Demand: Consumers in dangerous space or with infrequent demand will put out trade requests and generally accept a contract with the lowest bidder; though reputation and past service will have an impact on this choice
  3. Emergency: Sudden shortages or major events create short-term, high-pay missions that are first-come, first-served.

Ships that are most suited to trading include ones with high cargo capacity and/or range. Generally, traders must make a trade-off between cargo capacity, range, and defences; while the Hull C ship may carry a relatively large amount of cargo, it's nearly defenceless without an escort.[14]

References

  1. { Developer comment on Bounty Hunting
  2.  Chris Roberts on Exploration
  3. { Exploration Dev Comment #1
  4.  Exploration Dev Comment #2
  5. UEE Intercepted Signal: The Drake Herald Threat
  6. Reliant Mako News Van. Pledge Store
  7. 7.0 7.1 MISC Endeavor Q&A Part 3. Transmission - Comm-Link
  8. Comm-Link: Star Citizen Careers - Mining. Transmission - Comm-Link
  9. Design: Civilian Passenger Transport. Transmission - Comm-Link
  10. Comm-Link:Galactic Guide - The Murray Cup. Spectrum Dispatch - Comm-Link
  11. Comm-Link:Ship Repair and Maintenance. Engineering - Comm-Link
  12. Youtube: Inside Star Citizen - Vulture Venture (2022-09-15), acc. 2022-09-27
  13. 10 for the Chairman Episode 72 from 2015-12-14; Transcript by SCQA
  14. Comm-Link: The Star Citizen Economy. Engineering - Comm-Link