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A [[Star Citizen]] fejlesztése folyamatos; a [[Crowdfunding campaign|crowdfunding kampány]] kezdetétől napjainkig tart. | |||
A következő szakaszok bemutatják a Star Citizenhez az egyes években és hónapokban hozzáadott funkciókat és mechanikákat, valamint a különböző stúdiók által vállalt főbb feladatokat. | |||
== | ==Korai gondolatok== | ||
In 2011 [[Chris Roberts]] wanted to do another game, possibly under the [[Wing Commander (series)|''Wing Commander'']] brand, and to push the boundaries in terms of narrative and cinematic storytelling again. He was looking at games that had been done and in his eyes they were falling short not because of the technology but because of how they were done.<ref>[https://web.archive.org/web/20130113113305/www.g4tv.com/thefeed/blog/post/715384/back-on-the-flight-deck-an-interview-with-wing-commanders-chris-roberts/ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts], g4tv, August 12, 2011, archived</ref><ref name=":0" /><ref name=":1" /> | In 2011 [[Chris Roberts]] wanted to do another game, possibly under the [[Wing Commander (series)|''Wing Commander'']] brand, and to push the boundaries in terms of narrative and cinematic storytelling again. He was looking at games that had been done and in his eyes they were falling short not because of the technology but because of how they were done.<ref>[https://web.archive.org/web/20130113113305/www.g4tv.com/thefeed/blog/post/715384/back-on-the-flight-deck-an-interview-with-wing-commanders-chris-roberts/ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts], g4tv, August 12, 2011, archived</ref><ref name=":0" /><ref name=":1" /> | ||
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Concept art shared in 2011 by [[Rob McKinnon]] and later rebranded for Star Citizen also points to an initially ''Wing Commander'' themed game.<ref>[https://robertsspaceindustries.com/media/6atsvwnwuyokkr/source/UUE001.png UEE armor illustration], Death of a Spaceman comm-link, February 5th 2013</ref><ref>[https://web.archive.org/web/20110826071931/https://robertmckinnon.blogspot.com/ Suit up!], Rob McKinnon Concept Art, July 25, 2011</ref><ref>[https://cache.krop.com/robmckinnon-5710312a1d05fca.jpg Confederation marine concept art by Rob McKinnon], krop.com, Rob McKinnon</ref> | Concept art shared in 2011 by [[Rob McKinnon]] and later rebranded for Star Citizen also points to an initially ''Wing Commander'' themed game.<ref>[https://robertsspaceindustries.com/media/6atsvwnwuyokkr/source/UUE001.png UEE armor illustration], Death of a Spaceman comm-link, February 5th 2013</ref><ref>[https://web.archive.org/web/20110826071931/https://robertmckinnon.blogspot.com/ Suit up!], Rob McKinnon Concept Art, July 25, 2011</ref><ref>[https://cache.krop.com/robmckinnon-5710312a1d05fca.jpg Confederation marine concept art by Rob McKinnon], krop.com, Rob McKinnon</ref> | ||
== | == Előgyártás == | ||
Starting towards the end of 2011, Chris Roberts spent over a year building the game's backstory and creating a prototype in [[CryEngine]] that could be presented at campaign launch. Using their own funds, CIG engaged a small group of writers, designers, and engineers to assist in this process.<ref>"[https://web.archive.org/web/20160705061544/https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.]", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived</ref><ref>"[https://web.archive.org/web/20160914002052/https://www.simplygon.com/news/cloud-imperium-games-chooses-simplygon When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes]", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived</ref><ref>[https://www.gamesindustry.biz/how-indie-film-financing-could-shape-the-future-of-games How indie film financing could shape the future of games], [[Ortwin Freyermuth]], gamesindustry.biz, June 23, 2014</ref> | Starting towards the end of 2011, Chris Roberts spent over a year building the game's backstory and creating a prototype in [[CryEngine]] that could be presented at campaign launch. Using their own funds, CIG engaged a small group of writers, designers, and engineers to assist in this process.<ref>"[https://web.archive.org/web/20160705061544/https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.]", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived</ref><ref>"[https://web.archive.org/web/20160914002052/https://www.simplygon.com/news/cloud-imperium-games-chooses-simplygon When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes]", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived</ref><ref>[https://www.gamesindustry.biz/how-indie-film-financing-could-shape-the-future-of-games How indie film financing could shape the future of games], [[Ortwin Freyermuth]], gamesindustry.biz, June 23, 2014</ref> | ||
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A teaser trailer for Chris Roberts untitled project was released in 2012.<ref>[https://youtu.be/UJJTnG02WYM?feature=shared Creator of Wing Commander, Chris Roberts Untitled Project Teaser Trailer], Gamespot, YouTube, 2 Oct 2012</ref> | A teaser trailer for Chris Roberts untitled project was released in 2012.<ref>[https://youtu.be/UJJTnG02WYM?feature=shared Creator of Wing Commander, Chris Roberts Untitled Project Teaser Trailer], Gamespot, YouTube, 2 Oct 2012</ref> | ||
== | == Gyártás == | ||
== 2012 == | == 2012 == | ||
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*[[Musashi Industrial and Starflight Concern|MISC]] [[Fury MX]] straight to flyable sale | *[[Musashi Industrial and Starflight Concern|MISC]] [[Fury MX]] straight to flyable sale | ||
*[[Tumbril Land Systems|Tumbril]] [[Storm]] concept sale | *[[Tumbril Land Systems|Tumbril]] [[Storm]] concept sale | ||
*[[Roberts Space Industries|RSI]] [[Lynx]] | |||
|- | |- | ||
|June | |June | ||
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*Release of [[Star Citizen Alpha 3.22.0]] | *Release of [[Star Citizen Alpha 3.22.0]] | ||
*[[Drake Interplanetary|Drake]] [[Cutter Rambler]] straight to flyable sale | *[[Drake Interplanetary|Drake]] [[Cutter Rambler]] straight to flyable sale | ||
*[[Origin Jumpworks|Origin]] [[X1]] | |||
*[[Origin Jumpworks|Origin]] [[X1 Velocity]] | |||
*[[Origin Jumpworks|Origin]] [[X1 Force]] | |||
*[[Aopoa]] [[San'tok.yāi]] | |||
|} | |} | ||
Latest revision as of 12:05, 15 December 2023
A Star Citizen fejlesztése folyamatos; a crowdfunding kampány kezdetétől napjainkig tart.
A következő szakaszok bemutatják a Star Citizenhez az egyes években és hónapokban hozzáadott funkciókat és mechanikákat, valamint a különböző stúdiók által vállalt főbb feladatokat.
Korai gondolatok
In 2011 Chris Roberts wanted to do another game, possibly under the Wing Commander brand, and to push the boundaries in terms of narrative and cinematic storytelling again. He was looking at games that had been done and in his eyes they were falling short not because of the technology but because of how they were done.[1][2][3]
He was scoping out game development trends and thinking about doing a big console game, with funding from a publisher.[3] [2]
However he felt that wasn’t so interesting and he wanted to control his own destiny, not work for a major publisher. He eventually focused on the PC, where technology is moving far ahead of consoles and where the game would be free of considerations towards console generations.[3][2]
As Chief Creative Officer of Bl!nk Media International, he was planning a Wing Commander video game by Wing Commander Productions, which had already been used for the Wing Commander movie, but got certified in Michigan in 2011.[4][5] This video game project would be starring past actors from Wing Commander.[6] Wing Commander Productions got dissolved in 2012.[4]
Concept art shared in 2011 by Rob McKinnon and later rebranded for Star Citizen also points to an initially Wing Commander themed game.[7][8][9]
Előgyártás
Starting towards the end of 2011, Chris Roberts spent over a year building the game's backstory and creating a prototype in CryEngine that could be presented at campaign launch. Using their own funds, CIG engaged a small group of writers, designers, and engineers to assist in this process.[10][11][12]
Sean Tracy, who had previously convinced Chris Roberts to go with CryEngine, along with Paul Reindell and others, were among the first people working on Star Citizen.[13] Crytek had Wing Commander fans who were helping to create the prototype even after hours.[13]
A teaser trailer for Chris Roberts untitled project was released in 2012.[14]
Gyártás
2012
October | Start of Kickstarter campaign |
November | End of Kickstarter campaign |
2013
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2014
2014 is marked by the release of Arena Commander and other mechanics
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2016
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2017
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2019
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2020
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2022
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2023
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References
- ↑ Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv, August 12, 2011, archived
- ↑ 2.0 2.1 2.2 Star Citizen: "We'll compete with any AAA game out there", gamesindustry.biz, Dec. 13, 2012
- ↑ 3.0 3.1 3.2 Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe, VentureBeat, October 10, 2012
- ↑ 4.0 4.1 Wing Commander Productions, Inc, Summary, Michigan Corporations Online Filing System, Department of Licensing and Regulatory Affairs, ID Number: 800739221
- ↑ Semi-Annual Project Report, Michigan Film Office, July 15 2011
- ↑ Breaking News: Is a New Wing Commander Already In the Works?, Wing Commander Combat Information Center, September 8, 2011
- ↑ UEE armor illustration, Death of a Spaceman comm-link, February 5th 2013
- ↑ Suit up!, Rob McKinnon Concept Art, July 25, 2011
- ↑ Confederation marine concept art by Rob McKinnon, krop.com, Rob McKinnon
- ↑ "Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived
- ↑ "When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived
- ↑ How indie film financing could shape the future of games, Ortwin Freyermuth, gamesindustry.biz, June 23, 2014
- ↑ 13.0 13.1 Star Citizen CitizenCon 2014 Complete Show, Star Citizen, YouTube, 14 Oct 2014
- ↑ Creator of Wing Commander, Chris Roberts Untitled Project Teaser Trailer, Gamespot, YouTube, 2 Oct 2012