A Hajók a közlekedés, a tevékenység, a kaland és a harc alapvető eszközei a Star Citizen-ben. Minden hajó egy önálló jármű, pilótafülkével, hajtóművekkel és a nagyobb 'versben betöltött szerepével, az egyszerű teherszállítóktól, mint a Hull A, az olyan hatalmas, legénységgel ellátott hordozókig, mint a Bengal. Akár az űrben, akár egy bolygó felszínén, a hajók lehetőséget nyújtanak arra, hogy krediteket szerezzenek baráti és ellenséges eszközökkel egyaránt.
A Hajók az általános kifejezés mind az űr/atmoszféra űrhajókra, mind a földi járművekre, amelyeket minden Polgár birtokolhat, üzemeltethet és legénysége lehet.
Szerepkörök
Az univerzumban a legtöbb hajót és hajóváltozatot egy adott célra, vagy szerepkörre tervezték és építették; a kis tizenegy méteres M50 Interceptor versenyhajótól a hatalmas, egy kilométeres UEE Bengal Carrier-ig, amelyet kifejezetten a hadsereg számára építettek.
Kezdő
A kezdő hajók azok az olcsó és sokoldalú hajók, amelyeket a kezdő Polgárok használnak az univerzum első felfedezésére. Gyakran együlésesek és kis keresztmetszetűek, ezek lehetnek a leggyakoribb hajótípusok, amelyeket a Polgárok vezetnek az univerzumban.
Például | Aurora ES | Mustang Alpha | Avenger Titan | Reliant Kore | 100i | 300i | Nomad |
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Felfedezés
A felfedezőhajók nagy teljesítményű érzékelőkészletekkel, nagyobb üzemanyagtartályokkal és más alkatrészekkel büszkélkedhetnek, hogy felfedezhessék a határokat és nagy felfedezéseket tegyenek. Ezek a bátor felfedezőkkel legénységgel ellátott hajók felfedezetlen és veszélyes ugráspontok felé merészkednek, csak azért, hogy egy új rendszert fedezzenek fel.
Például | 315p | Freelancer DUR | Terrapin | Constellation Aquila | 400i | 600i | Carrack | Corsair |
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Cargo
Minden településnek, állomásnak és hajónak szüksége van ellátmányra és árukra a működéshez; legyen szó akár alapvető jump üzemanyagról vagy luxus bőrkanapékról. Ezek a hajók olyan kereskedők tulajdonában vannak, akik arra törekszenek, hogy ezeket az árukat a lehető legnagyobb haszonnal szállítsák, a kibővített raktereket és a továbbfejlesztett hajtóműveket kihasználva a lehető legtöbb rakományt szállítják.
Például | Hull (series) | MPUV Cargo | R.A.F.T. | Freelancer MAX | Constellation Taurus | Caterpillar | C2 Hercules |
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Harc
A harci hajókat kifejezetten arra tervezték, hogy feltartóztassák, kijátsszák, hatástalanítsák vagy megsemmisítsék a célba vett hajókat. A fegyverekkel teletűzdelt és továbbfejlesztett erőművekkel büszkélkedő harci hajók kis vagy nem létező rakterekkel és egyéb kiegészítőkkel rendelkeznek a maximális harci hatékonyság érdekében. Ezeket a hajókat tovább bontják különböző harci szerepekre.
Vadászok
A vadászok egy vagy két személy számára tervezett harci hajók; gyakran előrefelé irányuló fegyverekkel, és más, hasonló méretű hajók megsemmisítésére összpontosítanak. Ezek a vadászok az egész univerzumban megtalálhatók, akár fejvadászok, akár egy kapitális hajós csata frontvonalának részeként.
Például | Gladius | Arrow | F7C Hornet | Sabre | Vanguard Warden | Aurora LN | Mustang Delta |
---|---|---|---|---|---|---|---|
325a | Buccaneer | Reliant Tana | Cutlass Black | P52 Merlin | F8 Lightning | Hurricane |
Bombázók
A bombázók nagy hasznos terhet hordoznak torpedókból és más nehéz lőszerekből a nagyobb célpontok elleni taktikai csapásokhoz. A bombázók gyakran kevesebb vadászgép elleni fegyverzettel rendelkeznek, és vadászgépes kíséretet igényelnek, hogy elérjék a célt, mielőtt elfognák őket.
Például | Vanguard Harbinger | Gladiator | Eclipse | Retaliator | A2 Hercules |
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Harci segédhajók
A harci segédhajók kis hajók, amelyek támogató berendezésekkel, radarral, nem halálos fegyverekkel vagy más speciális felszereléssel rendelkeznek. Szerepük túlmutat az ellenséges célpontok egyszerű megsemmisítésén; általában arra használják őket, hogy képességeikkel támogassák a századokat vagy flottákat.
Például | Cutlass Blue | F7C-R Hornet Tracker | Avenger Stalker | Avenger Warlock | Vanguard Sentinel |
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Corvettes
Corvettes are large ships that are nearly as capable as capital ships. They require crew contingents greater than fighters but not as large as a full capital ship. These ships serve as support ships to capitals in large fleets or as flagships of small fleets or militias. They are generally designed for the UEE Navy, with many models having "civilian" versions for sale to the general public.
Például | Hammerhead | Nautilus | Perseus |
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Capital ships
Capital ships are larger, heavier, and carry more people, or crew, than fighters. As with fighters, crewed ships may either be general combat ships or focus on a specific role. Many of these heavier combat ships are part of the UEE Navy and are not available to Citizens
Például | Polaris Corvette | Idris Frigate | Javelin Destroyer | Pegasus Escort Carrier | Bengal Carrier • Kraken |
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Mining
Mining ships work to extract raw materials from asteroids in space and rocks on planetary surfaces. These ships are usually not well armed or armored as their design is full focused on their main goal.
Például | ROC | Prospector | MOLE | Orion |
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Salvage
These ships aim at recovering materials from space junk and derelict ships. They work by pulverizing pieces of ships into small pieces that can be sorted and melted down for recycling.
Például | Reclaimer | Vulture |
---|
Racing
Packing oversized engines and power plants at the expense of every other component, racing ships are unparalleled in their speed and maneuverability. Often lightly armed and free of any cargo hold, these sleek ships can fly at breathtaking speeds as they cruise around a race course; racers dreaming of winning the Murray Cup.
Például | M50 Interceptor | Mustang Gamma | Mustang Omega | 350r | Razor |
---|
Specialized
With many different roles to fulfill in the universe, these ships often fall into a class of their own; filling a niche need without significant competition. Specialized roles include passenger transportation or scientific research, though the customization of other ships may allow them to fulfill this role to a lesser degree.
Például | MPUV Personnel | Genesis Starliner | Reliant Mako | Reliant Sen | Crucible | Herald |
---|---|---|---|---|---|---|
Constellation Phoenix | Endeavor | 890 Jump | Mercury Star Runner | Expanse |
Alien ships
Many alien ships also exist in the universe, most normally not flyable by humans without serious modification. Replica craft are included in the above tables where designed and refitted by human manufacturers for use by Citizens.
Például | Blade | Glaive | Scythe | Defender | Khartu-al | Talon | Prowler | Railen |
---|---|---|---|---|---|---|---|---|
Merchantman | Void | Harvester | Driller | Kingship | Qhire Khartu |
Manufacturers
Ship manufacturers design and build ships for military and civilian use, spending decades and billions of credits on research and development.
Ship Manufacturers | ||
---|---|---|
Aegis Dynamics | Growing to prominence in the First Tevarin War, Aegis craft became a symbol of the oppressive Messer regime before shifting into civilian craft. | |
Anvil Aerospace | A Terra based ship manufacturer with a strong focus on military craft. | |
AopoA | Xi'an ship manufacturer, also produces the Khartu-al for sale in the UEE. | |
ARGO Astronautics | ARGO focuses on small utility vehicles such as the MPUV Cargo for intrasystem freight. | |
Banu | Individual Banu manufacturers which manufactures Banu ships such as the Merchantman. | |
Consolidated Outland | Produces the affordable but high-quality Mustang series of ships. | |
Crusader Industries | Crusader designs the Genesis Starliner along with other commercial transports and military thrusters. | |
Drake Interplanetary | Drake offers ships for militia and the less morally inclined. Ships such as the Cutlass are often found in pirate gangs and outposts. | |
Esperia Inc. | Produces alien ship replicas for private collectors and the military for training purposes. | |
Gatac Manufacture | Produces Xi'an commercial and industrial space craft for interspecies utilization. | |
Kruger Intergalactic | Primarily a weapons manufacturer, Kruger leveraged a deal with RSI to produce snub fighters for the Constellation. | |
Musashi Industrial and Starflight Concern | Musashi Industrial and Starflight Concern produces reliable industrial ships that can be found in the hands of traders, explorers and miners. | |
Origin Jumpworks GmbH | Origin Jumpworks focuses on high-end luxury ships such as the 300i with many variants to specialize the model. | |
Roberts Space Industries | The original creators of the quantum drive, RSI's large lineup of ships are versatile and reliable. |
Sizes
A ships size, when written as a value, is a simplified overview of both the scale of a ship's physicality, and the scope of its player investment. While these values are not absolutes, i.e. some Capital ships may be smaller and some Medium ships may be larger, it is intended only to be a starting point in your understanding of a particular ship's place in the Star Citizen universe, and not the final word on what it can and cannot do.[1]
While there are many practical reasons as to why giving a ship a specific size value is important, two of the most useful reasons in Star Citizen are:
- Hangars and landing pads
- Hangars and landing pads throughout the universe are specific sizes, and as such can only safely accommodate ships of that size or smaller. For example, while there is nothing stopping a large ship landing on a small planet-side landing pad, a large ship will not physically fit into a small hanger onboard a space station, no matter how hard the pilot tries.
- Jump points
- Just as the number of jump points throughout the universe vary, so does their size. As such, jump points are given a size value which corresponds to the maximum size of a ship that is able to travel through it.
Definitions
As Star Citizen is currently in development, and as the community engaging with it grows, different definitions have been used by both developers and community members to describe various ship size values. Some examples of these have been referenced below.
Ship descriptions
and game files |
Ship matrix and
pledge store |
Comm-Link
and hanger files |
Width | Length | Height | |
---|---|---|---|---|---|---|
S1 | Snub / Small | Tiny (XXS) | 12 | 16 | 6 | |
S2 | Small | Extra Small (XS) | 24 | 32 | 12 | |
S3 | Medium | Small (S) | 48 | 48 | 16 | |
S4 | Large | Medium (M) | 56 | 88 | 18 | |
S5 | Large | Large (L) | 72 | 128 | 36 | |
S6 | Capital | Extra Large (XL) | 160 | 272 | 64 |
Additionally, common examples of the ship sizes used in-game are as follows.
Ship size | Sample Ships | |||
---|---|---|---|---|
Vehicle | Ursa | Lynx | Cyclone | PTV |
Snub | Archimedes | X1 | 85X | Dragonfly |
Small | Defender | Razor | Sabre | Terrapin |
Medium | Freelancer | Eclipse | Cutlass | Vanguard |
Large | Carrack | Reclaimer | Merchantman | Constellation |
Capital | Orion | Hull-E | Endeavor | Polaris |
Vehicle
Can only be operated on ground, the range spans from simple personal transport vehicles like the Greycat PTV, through exploration rovers like the Lynx and Ursa to much larger vehicles. Can often be crewed by a single player or a small group.[1]
Snub
A ship that is completely dependent on another ship to work over a wide area. Sometimes referred to as a parasite craft. Will work in space and atmosphere with generally only a single pilot. Often has no Quantum Drive or fuel intakes which limit its range without the parent ship. An example of this is the Dragonfly.[1]
Small
Generally up to 25m in length. Ships that operate in space with Quantum capability. Ideal for solo operators but not exclusively single-seaters. Appropriate for the vast majority of landing pads on stations throughout the verse.[1]
Medium
Most commonly 25-50m in length. Can be operated independently, but will flourish most effectively with additional crew. Often contains living accommodations for the crew to support extended missions or some form of cargo area. Designed to be played with a small group of friends well.[1]
Large
Frequently found in the 50-150m length range, these ships can be operated with a skeleton crew, but really require an experienced medium to large crew working together as a unit throughout the mission to achieve their goals. Maintenance and repair costs often become a significant factor in this size bracket.[1]
Capital
Huge ships that are often (but not exclusively) over 150m in length and require a significant investment in time or crew to maintain let alone run. The crew needs to be skilled in many areas to effectively operate these colossal ships and often need a small fleet of supporting ships to keep them in the best condition or out of harms way. While these ships are not designed for the casual, individual player, they will offer a unique gameplay experience to the dedicated crew who put in the time and resources.[1]