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|2022-12-15
|2022-12-15
|[https://www.youtube.com/watch?v=pewuW7zcM_A Year in Review: 2022]
|
* Improvements and additions to Star Citizen during 2022
* Preview of upcoming features in [[Star Citizen Alpha 3.18.0]]
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|}
=== 2023 ===
==== Q1 ====
{| class="wikitable"
!Air Date
!Title
!Topics
!Featured Guests
|-
|2023-01-26
|[https://www.youtube.com/watch?v=c3z9C-VuEgQ Lorville Revisited]
|
* New derelict ship wreck states debuting in [[Update:Star Citizen Alpha 3.19.0|Alpha 3.19]]
* [[Lorville]] redesign
|
* [[Nicolas Painchaud]]
* [[Jason Tonks]]
* [[Maxime Guindon]]
|-
|2023-02-02
|[https://www.youtube.com/watch?v=UhVg_ihBEII In The Arena]
|
* Upcoming changes to [[Arena Commander]]
|
* [[Sean Tracy]]
* [[Mark Abent]]
* [[Duncan Bunting]]
* [[Kirk Tome]]
|-
|2023-02-09
|[https://www.youtube.com/watch?v=l_ZW6zxYwmk Interior Design]
|
* Concept previews of city building interiors
|
* [[Ian Leyland]]
|-
|2023-02-16
|TBA
|TBA
|
|
Inside Star Citizen is a weekly show hosted by Jared Huckaby which features previews of upcoming game features and mechanics, as well as in-depth interviews with developers . It is the replacement for the previous weekly show, Around the Verse . The show takes a 3-week "hiatus" at the beginning of each quarter and isn't released over christmas resulting in a yearly episode count of ~35. An episode is typically comprised of two main segments, which come in multiple categories and can vary by episode - sprint reports, feature deep dives, dev team introductions and ship showcases.
List of past shows
2019
Q4
Alpha 3.7 (released 2019-10-11)
2020
Q1
Alpha 3.8 (released 2019-12-21)
Q2
Alpha 3.9 (released 2020-04-29)
Air Date
Title
Topics
Featured Guests
2020-04-23
Home Work
Cloud Imperium switches to work-from-home
Cargo deck shops
GrimHEX updates
Sprint report
2020-04-30
Council Calls
2020-05-07
Night and Day
Day and night lighting states
Runtime environment probes
Light groups
Sprint report
2020-05-14
Throwing Shade
New vehicle hard surface material shaders
Prisons: post-mortem & future plans
2020-05-21
Welcome to Invictus
2020-05-28
Danger! High Voltage!
2020-06-04
Stick the Landing
Changes to restricted areas: landing splines
Sprint report
Building blocks UI for inventory management
SDF reentry effects
Voxel-based fire system
The Factory Line work in progress images
Cargo deck whitebox/graybox work in progress
New ocean shader
2020-06-11
Creature Feature
Predator wildlife creature concepts
Pyro crab
Genetically modified, yeti-like creature for microTech
The Factory Line preview
Crashed derelicts preview
GrimHEX racing/betting area preview
2020-06-18
Enemy Mine
Reworking the Vanduul ships
Sprint report
Combat AI improvements: refill ammo
Origin 100 series graybox preview
Gladius updates
Refinery decks preview
Voxel-based fire system: fire propagation
Pyro II preview
2020-06-25
Alpha 3.10 Approaches
Interview with the vehicle experience team
Atmospheric flight improvements
Thruster efficiency curves
Weather impacts
Combat targeting, UI, and control changes
Preview of features coming in Alpha 3.10
Q3
Alpha 3.10 (released 2020-08-05)
Air Date
Title
Topics
Featured Guests
2020-07-23
Brand New Episode
Designing brand styles
Creating brand "personalities" with bounds triangles
Nine Tails NPC concepts
Sprint report
2020-07-30
ROC and Roll
Greycat ROC introduction
Telling a story through an explosion
2020-08-06
PTU and Me
Integrating community feedback into the PTU and PU
Sprint report
2020-08-13
Featherweight
Esperia Talon preview
Realtime motion capture for SQ42
2020-08-20
Summer Fling
Throwing mechanic updates
Sprint report
Area18 runtime probe updates
Space station EVA access hatches
Station defensive turrets
Homestead concept explorations
Large rock formations
2020-08-27
Cooking With Gas
Gas cloud tech & spacescaping
Force reactions
2020-09-03
Out to Launch
GP-33 MOD Grenade Launcher
Sprint report
Particle lighting updates
Lorville day/night lighting updates
Vehicle hard surface shader conversions & new paint schemes
Planet tech organics shader updates
Space station cargo deck exteriors
Ship to station docking arm concepts
2020-09-10
A Fresh Start
100i preview
New main menu using building blocks
2020-09-17
Taking Inventory
Personal inventory system
Sprint report
Cargo decks and refinery decks
Planet tech updates
Geology library updates
Organics shader
Ground textures
Improved terrain tesselation
Object scattering
Terrain surfaces
A moon of Pyro V
Homestead 3D concepting
2020-09-24
Cargo Embargo No Largo
Cargo decks
Preview of features coming in Alpha 3.11
Q4
Alpha 3.11 (released 2020-10-08)
Air Date
Title
Topics
Featured Guests
2020-10-22
Sweet Child of Mine
Mining UI changes
Sprint report
Cockpit lighting improvements for better performance
600i lighting improvements
Preacher Taser Pistol
Curelife MedGun
Volatile cargo types
Updated chaff effects
Fire effects visual target test
Refinery decks
Derelict ship updates
Ship to station docking whiteboxing
2020-10-29
Interface Showcase
Count Disco trying to make real content
Count Disco taking care of the empty studio
Squadron 42 ending revealed
Growing potatoes at CIG
Manufacturer-specific ship user interfaces
Ship resource management: power relays
2020-11-05
Interaction in Action
Dev tools: interaction zoo
Sprint report
Esperia Talon iridescent paint
Radar and scanning system improvements
Refinery deck exteriors
Colonial style homestead evaluations
2020-11-12
Air of Refinement
Refining gameplay preview
Weapon zeroing
2020-11-19
New Conventions
2020-11-25
Project Mercury
Mercury Star Runner showcase
Sprint report
Gas cloud lighting
Refinery deck lighting
Ship to station docking observation decks
Fire tech: convection propagation
Hercules interior previews
Nova Tank whitebox
2020-12-03
Enter Perseus
2020-12-10
Flight of the Talon
2020-12-17
Year in Review
Refinery decks preview
2020 development highlights
2021
Q1
Alpha 3.12 (released 2020-12-17)
Air Date
Title
Topics
Featured Guests
2021-01-21
River's Edge
Developer tools: terrain modification system
Prototype: procedural river generation
Combat summit by developers
Bonus: prototype terrain deformation from grenades
2021-01-28
Logo To Go
Designing logos for in-game brands/orgs
Sprint report
2021-02-04
Let Them Fight
Capital ship combat testing & balancing
SDF shield tech testing on the Idris and Javelin
2021-02-11
Dock of the Bay
Ship-to-ship docking
Ship-to-station docking
Sprint report
2021-02-18
Sky High
Orison landing zone preview
Systemic vehicle degradation effects
2021-02-25
On the Gun, Off the Trolley
Mounted gun
Character stagger animations
Trolleys
Sprint report
2021-03-04
Cave Dwellers
Large cave entrances
Cave runtime cubemaps
Mining laser subcomponents
Mining UI update
Mining gadgets concept introduction
2021-03-11
Driving Force
Ground vehicle improvements
Sprint report
2021-03-18
Weapon of Choice
2021-03-25
Making Your Reputation
2020-04-01
A New Vision
Q2
Alpha 3.13 (released 2021-04-22)
Q3
Alpha 3.14 (released 2021-08-06)
Air Date
Title
Topics
Featured Guests
2021-07-29
Loot En Route
Loot generation in the persistent universe
Sprint report focusing on visual effects
Directional thruster dust
Player-influenced ground particle reactions
New rotation effects for GPU screen space colliding particles
Ship weapon impact effect improvements
Theatres of War space station explosion sims
New lightning effects
Concept visualization of fire spreading in ship
2021-08-05
Production Induction
Origin Story: Steph Bedford, producer
Sprint report
2021-08-12
Player Slayer
2021-08-12
Physician Admission
Hospitals, clinics and healing gameplay preview
What does "gold standard" mean for ships?
2021-08-26
Editorial Territorial
Origin Story: Justin Chambers, Editor
Sprint report
Maria Pure of Heart interior whitebox
Hacking port concepts and iconography
Hacking chip concepts
Nyx system flora whitebox
Agave succulent
Aloe plants
Nyx I geology assets
Nyx I heightmap exploration designs
Drake Vulture whitebox
Drake HUD concepts
IAE 2951 logo concepts
First implementation of atmospheric pressure damage for players and ships
Stormwal gameplay micro-concepts
2021-09-02
Ship Trip
Ship Shape
Sprint report
VOLT weapon concepts
Electron SMG
Electron LMG
Laser sniper rifle
Laser trip mine gameplay preview
Cousin Crow's Custom Craft preview
Crusader showroom whitebox
Auxiliary habitation lighting states
Interior parallax shader for building windows
Injury treatment UI preview
Cybernetic limb replacement concepts
2021-09-09
Dealing With Healing
New injury, health, and healing mechanics
2021-09-16
Inventory Repertory
Physicalized inventory
Local inventory
Home residence selection
Ship inventory
External inventory
Personal inventory
NikNax app
2021-09-23
Report Purport
2021-09-30
Bombshell Clientele
Q4
Alpha 3.15 (released 2021-11-10)
2022
Q1
Alpha 3.16 (released 2021-12-23)
Air Date
Title
Topics
Featured Guests
2022-01-27
Duty of Dereliction
New crash sites designed by the Montreal studio
Laser trip mines
Long term vision for derelicts
Crashes in different biomes
Varying levels of decay
Storytelling through level design
Sprint report
2022-02-03
Fuel Injection
Refueling gameplay preview
Consolidated Outland HoverQuad showcase
2022-02-10
Sprint Stint
Oops, all sprint report
Reclaimer derelict ship props
Advanced traversal opportunities for outlaw space stations
Space station small and medium hangars
Exploring career level icons
RSI Mantis cockpit lighting pass
Orison executive offices
Vulture final art phase
MISC Hull-A final art pass
Banu Merchantman interior whitebox
Derelict colonial outpost concepts
2022-02-17
AI On the Move
Updated DNA head textures
Skin texture blending
New eye textures
Eyebrow and eyelash choices
Future plans
More hairstyles
Freckles, moles, scars
Makeup
Planetary nav meshes for NPC terrain traversal
2022-02-24
Off Camera
Origin Story: Will Price, Gameplay Capture Artist
All vehicle sprint report
2022-03-03
River Song
First in-game river
Biome object scattering
Player underwater submersion
Caustic effects
Reputation and hostility systems improvements
2022-03-10
Hull of a Show
MISC Hull A showcase
Sprint report
Hurston cloudscaping
Maria Pure of Heart interior preview
Pyro "spacebox" development
Pyro large scale space points of interest
Pyro yucca brevifolia preview
Unique props for Pyro space stations
Outlaw space station clinics
Colonialism outpost buildings and props
Derelict outposts whitebox explorations
2022-03-17
Favoring the Bold
Upcoming changes to the loot system
New shop kiosk interface
Selling items to shops
Upcoming changes to medical gameplay
2022-03-24
Player Experience
Origin Story: Player Experience Team
Sprint Report
High tech docking ports
Drake Corsair interior graybox
Drake Vulture prospective liveries
Graybox of inhabited Reclaimer wreck housing modules
Dynamic biome integration for wrecks
Expanded derelict shader variety
Handheld salvage beam VFX progress
2022-03-31
Expanse Glance
Q2
Alpha 3.17 (released 2022-04-29)
Air Date
Title
Topics
Featured Guests
2022-04-28
Wear and Tear Affair
Summary of company internal Wear & Biome Accumulation presentation
Sprint Report
NPC pathfinding collision resolver
New AI flight path features
NPC downed state reactions
NPCs using vending machines
NPCs getting frustrated with malfunctioning vending machines
Derelict outpost whitebox traversal test
Early preproduction work on large-scale points of interest in space
2022-05-05
Tools Time
A look at dev tools used to make the game
Mighty Bridge : allowing any software to integrate with the game editor
Cloud Test Launcher : server stability and performance testing by simulating player connections and activities
2022-05-12
Oops, All Sprint Report III
Sprint report
Procedural landing splines for AI ship traffic - will be used to bring in NPC reinforcements to locations
Randomized NPC movement speeds
AI pathfinding avoids walking between conversational partners
AI interaction: eating Big Benny's noodles
Frontier clothing line concepts, including cold-weather options:
Exploring new "sand cave" archetype
Start of new "underwater flora" library, such as river weeds
Drake Corsair interior shots
New physically-based ground vehicle handling
Preview of ship salvage beam operation
2022-05-19
Unto the Breach
2022-05-26
Pack Mule
Drake Mule reveal
RSI Scorpius showcase
7th (EU) / 8th (US) floor of Manchester Goods Yard building, future home of the Manchester studio
2022-06-02
Illicit Delivery
New illegal delivery missions coming in Alpha 3.17.2
Missions become available after a certain build-up of trust doing legal deliveries for Red Wind Linehaul
New delivery items
Upgrades to combat assistance service beacons
More shots of the in-construction Manchester Goods Yard building, this time from the 8th (EU) / 9th (US) floor
2022-06-09
Nine Lives
2022-06-16
Inside the Merchantman
2022-06-23
Second Life
New derelict shipwrecks on planets
Planetary navmesh for AI
Introducing the Siege of Orison dynamic mission
2022-06-30
A Siege Upon Us
Alpha 3.17.2 feature preview
Siege of Orison: top seven pro-tips
Q3
Alpha 3.17.2 (released 2022-07-28)
Air Date
Title
Topics
Featured Guests
2022-07-28
A Centurion Among Us
Automatic river placement on planets
Anvil Centurion showcase
2022-08-04
Star Kart Racing
2022-08-11
Sprint Showdown
Vehicle sprint report
Drake Corsair graybox
Argo SRV graybox
Banu Merchantman graybox
First look at vehicle salvage HUD
Salvage beam in operation
Hammerhead internal power relay retrofits
In-engine tests of the UI card system
2022-08-18
Doing Time
Preview of the Security Post Kareah makeover
New player-triggered mission to defend Kareah
New prison activities
2022-08-25
New Wave Caves
Preview of the sand cave archetype
"New" new player experience
2022-09-01
Persistence Existence
2022-09-08
Derelicts of Daymar
Previews of new 600i and Mercury Star Runner crash sites on Daymar
Progress on features previewed a year ago
Colonialism outposts
Outlaw overlays for colonialism outposts
Sneak peek of new service and repair station
Refinery buildings for the upcoming resource management system
Outlaw space station teaser
2022-09-15
Vulture Venture
Intro to hull scraping gameplay loop as part of the salvage career
Ship-operated salvaging lasers
Operation of scraping lasers to remove ship surface hull material
Converting hull material into Recycled Material Composite (RMC)
RMC is transferred into cargo boxes, which can then be stored in the salvage ship's cargo hold
Travel to a trade post to sell the commodity
FPS-operated salvaging lasers
A new attachment for the Pyro RYT Multi-Tool
Salvaged material can immediately be used to repair another ship
Repairing with salvaged material is not 100% perfect and will leave behind "battle scars"
Closer look at the near release-ready Drake Vulture
2022-09-22
Occupation Localization
2022-09-29
Q3 Follow Up
Alpha 3.18 feature preview
Q4
Debut of the The Only Constant set.
Air Date
Title
Topics
Featured Guests
2022-10-27
Further Underground
New underground bunker designs, and the planning process involved in creating new PU locations
Progress update on the Gen 12 renderer
2022-11-03
The Cargo Show
New cargo refactor
RaStar showcase: tool for developers to quickly create planetary outposts
2022-11-10
Race Chase
Embedded testing: inside look at a QA team's tasks
Previews of upcoming game features
IAE 2952
New outposts
Pyro space stations
New racetracks
2022-11-17
A Cut Above
2022-11-24
Galaxy Class
2022-12-01
Finding the North Star
Inside look at how the Tools Team validates in-game assets, and the new tool they've made for this task
Polaris concept model internal layout rework
2022-12-08
Reverberations & Applications
Journey to 4.0 - Audio concepts for the Pyro system: utilizing reverb to shape the soundscape
2022-12-15
Year in Review: 2022
2023
Q1