Defender

Two-seat light fighter made by Banu
Revision as of 10:21, 27 November 2022 by imported>Adelys (s2)
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Gyártás állapota
Defender
GyártóBanu Souli (BANU)
SzerepkörLight Fighter
Hangar típusaSmall (S2)
Általános adatok
Legénység1 – 2
Raktér0 SCU
Tárhely650K μSCU
Költségek
Vételár
2,781,000 aUEC
Bérlés
Nem elérhető
Standalone
$220
S. orig.
$185
Warbond
$200
W. orig.
$170
Elérhetőség
Time-limited sales
Ár-érték arány
12,641 aUEC/$
Igénylés
8:24
Gyorsítás
2:49
Gyorsítási díj
4,220 aUEC
Bérlés
Nem elérhető
Specifikációk
Hosszúság24.5 m
Szélesség24.5 m
Magasság5 m
Harci sebesség203 m/s
Max sebesség1,200 m/s
Tömeg244,726 kg
Lore
BevezetésBefore 2438 CE; 516 years ago (2438)

The Banu Defender ( Banu: oktæ banu(oktæ Banu); ) is a small two-seat combat ship utilized by the Banu to provide protection and fly alongside the Merchantman. Its design features both Xi'an thrusters, Tevarin shields, and four Singe tachyon cannons. As a result, with a light-weight hull, it allows the ship to be agile and fast. Though cargo space is limited, the Defender features modest accommodations for its crew and provides easy access to components.[1][2]

Although the shape, hull, and design of the Defender remains consistent across all Defender models, features can be different from different manufacturers. The below features are based on the Human export model manufactured by Jannue Mon-Li.[3]

Features

  • Dual cockpitː The Defender utilizes the Banu's different style of piloting and co-piloting, where the co-pilot can control the main armament of the ship alongside the pilot in the dual cockpit system of the Defender. If desired, the co-pilot could focus on engineering or other ship matters to free up the pilot's attention.[1] Different from the Human variant, the Defender built for Banu have isolated functions on the pilot seats so responsibilities cannot be shared between pilot and co-pilot. This is because the Banu pilot prefer to specialize in one task, while Human pilots prefer flexibility and an ability to assign functions as needed.
  • Phalanx shieldː The Tevarin Phalanx shield combined with light oxus composite armor keeps the fighter light and fast, which is ideal for quick maneuvering during combat.
  • Minimalistic interiorː With its emphasis on combat, the Defender has minimal cargo space and small sleeping quarters. Engines and components are shielded by cascading spinal shutters. Doors and shutters are molded into the walls to create a smooth, seamless aesthetic while still providing operator access.
  • Extended rangeː The Banu developed the Defender to provide protection and fly alongside the Merchantman, so its design includes a much improved range over other fighters of similar size due to its fuel intakes, dual fuel tanks, large quantum drive, and a powerful, efficient jump drive.[4]

Specifications

Radar
1x
S1
Groupe Nouveau Paradigme
Computer
1x
S1
S Computer
N/A
Power plant
2x
S1
Lightning Power Ltd.
Cooler
2x
S1
Aegis Dynamics
Shield generator
1x
S2
Banu Souli
Quantum drive
1x
S1
Wei-Tek
Jump drive
1x
S1
S Jump Module
N/A
Fuel intake
2x
S1
S Fuel Intake
N/A
Fuel tank
2x
S2
M Fuel Tank
N/A
Quantum fuel tank
2x
S1
S Quantum Fuel Tank
N/A
Thrusters
2x
S3
Main Thruster
N/A
2x
S3
Retro Thruster
N/A
10x
S2
Fixed Maneuvering Thruster
N/A

History

While the Merchantman boasts a cavernous cargo area, it lacks the offensive capabilities to ward off large numbers of attackers. The Defender is designed to defend and escort the Merchantman. The ship has been around since Humanity's first contact with Banu in 2438, it has changed since then. Since the Banu have traded heavily with other species for hundreds of years, the Defenders have a patchwork design that incorporates elements of tech from other cultures. In the latest iteration, the shield were originated from the Tevarin's Phalanx shield, and the previous Human thrusters were abandoned because Xi'an's design has superior performance. This approach highlights one of the key points of Banu engineering, if the technology works better for the overall design, the Banu will use it.[5]

The name "Defender" is chosen by individual manufacturers that manufacturers Human variant of Defender in an attempt to appeal to the Human market.[6]

Tactics

The Defender has an edge in maneuverability over human fighters like the Super Hornet and Sabre, which themselves have edges in durability and armament, respectively. Defenders excel in distracting and confounding would-be attackers, giving their charges (like the Merchantman) the chance to slip away to safety. Their speed and mobility make them good for holding the point position, intercepting threats, and reacting quickly to flanking maneuvers. These traits make the Defender a defender. They present attackers with a dilemma; expend precious time and fuel trying to pin down an agile escort, or try to weather their fire while focusing on the Merchantmen? Since raiders often favor fast, heavily armed, but lightly armored ships, the choice can be a difficult one.[4]

Model

Ship profile

Isometric Above Port-side Front Rear Below
Isometric Above Port-side Front Rear

Paints

Image Paint Name Description Price (aUEC) Price ($)
"Harmony" Iridescent red to blue scheme with triangle shapes pattern and dark grey accents. Limited sale. Only available during the Alien Week event. [7] [not available] 11.00
"Platinum" Silver colouring with red accents. Limited sale. Only available during the Alien Week event. [8] [not available] 11.00
"Polar" White colour with grey and dark grey accents. [not available] 11.00 [9]
"Stormbringer" Dark grey colour with blue and white accents. [not available] 7.50 [10]

In-game availability & pricing

Buying

New Deal, Lorville Astro Armada, Area18
Unavailable 2,781,000

Renting

Unavailable

Prices given are per-day. Prices for all rental periods can be found at Ship renting.

Pledge price history

Date Pledge cost (USD) Insurance Availability Sale
2017-04-21 185 (Warbond - 170) LTI Time-limited Concept sale [11]
2020-06-12 220 6 months Time-limited 2020 Alien Week[12]

Gallery

Development

The Defender's concept is designed by Jan Urschel (Freelance Conceptist) in collaboration with Paul Jones (Art Director).[13] The concept was designed to introduce an alien interceptor and prototype the look and feel of Banu materials, processes, and controls that will eventually carry over to the larger Merchantman implementation.[14] Jonny Jacevicius (Technical Designer), John Crewe (Lead Technical Designer), and Todd Papy (Design Director) are responsible for the tech design.[4]

It was first revealed in 2017-04-21 in the Banu Defender concept sale. It was originally planned to be released on the 3.5 build, but pushed to the 3.6 build instead,[15] it was delayed again and went live in Alpha 3.7 in October 2019.[16]

Design brief

Aims
  • Banu combat ship, nimble fighter
  • Designed as a multi-crew escort fighter/interceptor for the Banu Merchantman
Aesthetic
  • Banu design with cobbled-together parts from other alien races. Should be using Tevarin shields, for example
Length 28 Meters Longer than the Gladius, but sleeker and has to fit two crew and a small interior.
Mass 18,000 kg Larger than the Gladius (16,000 kg) but lightly armoured.
Crew 2 Seats a dedicated pilot and a support seat. The Banu specialise in their roles, so one usually takes on the role of firing the weapons or managing power/shields, while the other concentrates on flying.
Engine 1 x Medium One medium engine which powers four main nozzles, using Xi'an engine technology.
Thrusters 12 x Fixed Thrusters 4 on top, 4 on the sides and 4 on the bottom to cover all angles of movement. Uses fixed thrusters to improve ship agility.
Power Plants 2 x Small Enough to power all ship systems. It uses one more than most light fighters as it has an interior, additional seat and a larger shield.
Weapon Hardpoints 4 x Size 2 Weapons (Gimbal – Nose)

2 x S3 Missile Hardpoint (4 x S2 Missiles)

Gimballed weapons on the nose for the co-pilot to more easily control (if co-pilot is controlling weapons) while the pilot is flying. Weapons on the nose have fixed gimbal mounts, fixed mounts. Weapons of larger sizes cannot be equipped.
Shield 1 x Medium Large ship for a light fighter. Uses advanced Tevarin shields as a unique feature of the ship, so these need to be powerful.
Armour Light Very nimble fighter. More defensive focus is on the advanced Tevarin shields to keep it light and fast.
A list of all components, templates and measurements that the concept artist needs to adhere to.
Animation Templates
  • Seat template: Gladius (low tech, static ejection seat).
  • Enter/exit animation for the seat: New (entering from the rear, might require a new anim to get in and out of the seat).
  • Enter/exit animation for the ship: None, transport-style entrance via ramp.
Ship Components

Components that need to be accessible behind walls or floor panels, or have the interior built around them:

  • Power Plants: 2 Small (0.5m x 0.75m x 0.5m)
  • Shield Generator: 1 Medium (0.5m x 1.5m x 0.5m)
  • Avionics: 1 Small (0.75m x 0.5m x 0.375m)
  • Coolers: 2 Small (0.5m x 0.75m x 0.25m)
  • Gravity Generator: 1 Small (0.5m x 0.5m x 0.5m)
  • Jump Drive: 1 Small (0.5m x 0.75m x 0.75m)
  • Life Support: 1 Small (0.5m x 0.5m x 0.25m)
  • Radar: 1 Small (0.5m x 0.5m x 0.25m)

Components that don't need to be accessed but are somewhere on/inside the ship:

  • Fuel Tanks: 2 Medium (1.0m x 2.0m x 1.0m)
Interior Spaces Basic interior space for a crew of 2 to enter, walk around in, access components and access the cockpits.
Cargo No cargo requirements
Separate Cockpits & Ejection
  • Cockpits need to be doored off from the rest of the interior, so crew aren't exposed to depressurisation when the ramp is opened.
  • This also prevents the entire interior from depressurising when a crew member ejects from the ship.
  • Keeping the cockpits separate means each crew member may choose when to eject, rather than being ejected when the other crew member is.
Cockpit View – Suggestion
  • Banu crew work closely together to merge their specialised roles. It would be nice to keep crew members in view of each other from either cockpit
Ejection Capable Cockpit/Seat
  • Banu seat needs to be capable of ejecting.
  • Cockpit needs quick release/open capability.
  • Clearance for the seat to eject without colliding with the ship.
Support Cockpit & Controls
  • This cockpit needs to be nearly identical to the pilot's in terms of screen and UI layout.
  • It needs a joystick for controlling ship weapons. No throttle required.

Naming

According to Ben Lesnick (Director of Ship Concepts), the Defender was originally pitched as the "Banu Minuteman" with the idea that it was intended specifically to protect Merchantmen (and larger trade ships) at a moment's notice. The name had ultimately changed because "Minuteman" is such a specifically American historical reference that it wouldn't really make sense for an alien race.[13]

See also

References

  1. 1.0 1.1 Around the Verse - The Banu Defender. Transmission - Comm-Link
  2. The Banu Defender - Ship Page. Pledge Store
  3. The Defender - Ship Brochure
  4. 4.0 4.1 4.2 Q&A: Banu Defender. Transmission - Comm-Link
  5. The Defender - Ship Brochure
  6. The Defender - Ship Brochure
  7. Alien Week 2022. Transmission - Comm-Link. Retrieved 2022-09-16
  8. Alien Week 2021. Transmission - Comm-Link. Retrieved 13/12/2021
  9. Defender Polar Paint. Pledge Store. Retrieved 13/12/2021
  10. Defender Stormbringer Paint. Pledge Store. Retrieved 13/12/2021
  11. Banu Defender. Transmission - Comm-Link
  12. Alien Week 2950. Transmission - Comm-Link
  13. 13.0 13.1 Jan Urschel, David Ladyman and Ben Lesnick, Work in Progress: Banu Defender, Jump Point, vol. 5, no. 4, pp. 3-49, 2017-04-22.
  14. Ben Lesnick. "Visual Dictionary: Alien Ships". Jump Point. Vol. 8 no. 11. pp.23. Retrieved 2020-11-28.
  15. Star Citizen: Around the Verse - Depth of Character | 3.4 Ep. 9
  16. Alpha 3.7 - Into the Depths. Transmission - Comm-Link